/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_CONVERSATIONS_H #define TITANIC_PET_CONVERSATIONS_H #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_text.h" #include "titanic/pet_control/pet_gfx_element.h" #include "titanic/true_talk/true_talk_manager.h" namespace Titanic { #define TOTAL_DIALS 3 class CPetConversations : public CPetSection { private: CPetGfxElement _scrollUp; CPetGfxElement _scrollDown; CPetGfxElement _dialBackground; CPetGfxElement _dials[TOTAL_DIALS]; uint _npcLevels[TOTAL_DIALS]; CPetGfxElement _val4; CPetGfxElement _val5; CPetGfxElement _indent; Rect _rect1; CPetGfxElement _doorBot; CPetGfxElement _bellBot; CPetGfxElement _splitter; CPetGfxElement _npcIcons[9]; int _npcNum; CPetText _log; CPetText _textInput; bool _logChanged; int _field418; CString _npcName; private: /** * Sets up the control */ bool setupControl(CPetControl *petControl); /** * Scroll up the conversation log */ void scrollUp(); /** * Scroll down the conversation log */ void scrollDown(); /** * Scroll up one page in the conversation log */ void scrollUpPage(); /** * Scroll down one page in the conversation log */ void scrollDownPage(); /** * Scroll to the top of the conversation log */ void scrollToTop(); /** * Scroll to the bottom of the conversation log */ void scrollToBottom(); /** * Check whether an NPC can be summoned */ int canSummonNPC(const CString &name); /** * Summon an NPC */ void summonNPC(const CString &name); /** * Starts the NPC timer */ void startNPCTimer(); /** * Stops the NPC timer */ void stopNPCTimer(); /** * Get the TrueTalk script associated with a given NPC */ TTnpcScript *getNPCScript(const CString &name) const; /** * Handle a keypress */ bool handleKey(const Common::KeyState &keyState); /** * Handles an entered text line */ void textLineEntered(const CString &textLine); /** * Returns the name of the currently active NPC, if any */ CString getActiveNPCName() const; /** * Create a color table */ void copyColors(uint tableNum, uint colors[5]); /** * Updates one of the dials with data from a given NPC */ void updateDial(uint dialNum, const CString &npcName); /** * Get a dial level */ uint getDialLevel(uint dialNum, TTnpcScript *script, int v = 1); /** * Called when the dial for an NPC is being changed */ void npcDialChange(uint dialNum, int oldLevel, int newLevel); /** * Reset the dials with those for a given NPC */ void resetDials(const CString &name); public: CPetConversations(); virtual ~CPetConversations() {} /** * Sets up the section */ virtual bool setup(CPetControl *petControl); /** * Reset the section */ virtual bool reset(); /** * Draw the section */ virtual void draw(CScreenManager *screenManager); /** * Get the bounds for the section */ virtual Rect getBounds(); /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl); /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg); virtual bool KeyCharMsg(CKeyCharMsg *msg); virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg); /** * Display a message */ virtual void displayMessage(const CString &msg); /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param); /** * Called after a game has been loaded */ virtual void postLoad(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Called when a section is switched to */ virtual void enter(PetArea oldArea); /** * Called when a section is being left, to switch to another area */ virtual void leave(); virtual void proc25(int val); /** * Display a title for an NPC */ virtual void displayNPCName(CGameObject *npc); virtual void proc34(const CString &name); virtual void proc35(); /** * Show the text cursor */ virtual void showCursor(); /** * Hide the text cursor */ virtual void hideCursor(); }; } // End of namespace Titanic #endif /* TITANIC_PET_CONVERSATIONS_H */