/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "titanic/pet_control/pet_element.h" #include "titanic/core/game_object.h" namespace Titanic { CPetElement::CPetElement() : _mode(MODE_UNSELECTED) {} void CPetElement::getBounds(Rect *rect) { if (rect) *rect = Rect(); } bool CPetElement::proc6(const Common::Point &pt) { bool result = _bounds.contains(pt); if (result) setMode(MODE_SELECTED); return result; } bool CPetElement::handleMessage(CMouseButtonDownMsg &msg) { bool result = _bounds.contains(msg._mousePos); if (result) setMode(MODE_UNSELECTED); return result; } bool CPetElement::contains1(const Common::Point &pt) const { return _bounds.contains(pt); } int CPetElement::proc9(const Common::Point &pt) { bool result = _bounds.contains(pt); if (result) setMode(MODE_2); return result; } bool CPetElement::contains2(const Common::Point &pt) const { return _bounds.contains(pt); } void CPetElement::proc11(int val1, int val2) const { CGameObject *gameObject = getObject(); if (gameObject) gameObject->fn1(val1, val2, 0); } void CPetElement::changeStatus(int newStatus) const { CGameObject *gameObject = getObject(); if (gameObject) gameObject->changeStatus(newStatus); } bool CPetElement::hasActiveMovie() const { CGameObject *gameObject = getObject(); return gameObject ? gameObject->hasActiveMovie() : false; } void CPetElement::loadFrame(int frameNumber) { CGameObject *gameObject = getObject(); if (gameObject) gameObject->loadFrame(frameNumber); } int CPetElement::proc15() { CGameObject *gameObject = getObject(); return gameObject ? gameObject->getMovie19() : 0; } void CPetElement::setMode(PetElementMode newMode) { if (newMode >= MODE_UNSELECTED && newMode <= MODE_2) changeMode(newMode); } } // End of namespace Titanic