/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_ELEMENT_H #define TITANIC_PET_ELEMENT_H #include "titanic/support/simple_file.h" #include "titanic/support/string.h" #include "titanic/core/link_item.h" #include "titanic/messages/mouse_messages.h" namespace Titanic { enum PetElementMode { MODE_UNSELECTED = 0, MODE_SELECTED = 1, MODE_FOCUSED = 2 }; class CGameObject; class CPetControl; class CPetElement { protected: Rect _bounds; PetElementMode _mode; public: CPetElement(); virtual ~CPetElement() {} /** * Sets up the element */ virtual void setup(PetElementMode mode, const CString &name, CPetControl *petControl) {} /** * Reset the element */ virtual void reset(const CString &name, CPetControl *petControl, PetElementMode mode) {} /** * Draw the item */ virtual void draw(CScreenManager *screenManager) {} /** * Draw the item */ virtual void draw(CScreenManager *screenManager, const Point &destPos) {} /** * Get the bounds for the element */ virtual Rect getBounds() const; /** * Handles processing mouse button down messages */ virtual bool MouseButtonDownMsg(const Point &pt); /** * Handles processing mouse button up messages */ virtual bool MouseButtonUpMsg(const Point &pt); /** * Handles processing mouse button double click messages */ virtual bool MouseDoubleClickMsg(const Point &pt) const; /** * Handles processing mouse move messages */ virtual bool MouseMoveMsg(const Point &pt); /** * Returns whether the passed point falls inside the item */ virtual bool contains2(const Point &pt) const; /** * Plays back a range of frames in the loaded video file for the element */ virtual void playMovie(uint startFrame, uint endFrame) const; /** * Change the status of the associated object */ virtual void changeStatus(int newStatus) const; /** * Returns true if the object associated with the item has an active movie */ virtual bool hasActiveMovie() const; /** * Loads a frame */ virtual void loadFrame(int frameNumber); /** * Get the current frame */ virtual int getMovieFrame() const; /** * Get the game object associated with this item */ virtual CGameObject *getObject() const { return nullptr; } virtual void changeMode(PetElementMode newMode) { _mode = newMode; } void setMode(PetElementMode mode); /** * Set whether the element is selected */ void setSelected(bool flag); /** * Set the bounds for the element */ void setBounds(const Rect &r) { _bounds = r; } /** * Translate the position of the element */ void translate(int deltaX, int deltaY) { _bounds.translate(deltaX, deltaY); } /** * Translate the position of the element */ void translate(const Point &delta) { _bounds.translate(delta.x, delta.y); } }; } // End of namespace Titanic #endif /* TITANIC_PET_ELEMENT_H */