/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_FRAME_H #define TITANIC_PET_FRAME_H #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_gfx_element.h" namespace Titanic { /** * This implements the frame and background for the PET display. * This includes the area buttons and title */ class CPetFrame : public CPetSection { private: Common::Array _petAreas; Common::Array _modeButtons; CPetGfxElement _titles[7]; CPetGfxElement _modeBackground; CPetGfxElement _val2; CPetGfxElement _val3; CPetGfxElement _background; CPetGfxElement _squares[7]; private: /** * Called to set the owning PET instance and set some initial state */ bool setPetControl(CPetControl *petControl); public: CPetFrame(); /** * Sets up the section */ virtual bool setup(CPetControl *petControl); /** * Sets up the section */ virtual bool reset(); /** * Handles mouse down messages */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; } /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl); /** * Called after a game has been loaded */ virtual void postLoad(); /** * Called when the current PET area changes */ void setArea(PetArea newArea); /** * Reset the currently selected area */ void resetArea(); /** * Draws the PET frame */ void drawFrame(CScreenManager *screenManager); /** * Draws the indent */ void drawSquares(CScreenManager *screenManager, int count); }; } // End of namespace Titanic #endif /* TITANIC_PET_FRAME_H */