/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_GFX_ELEMENT_H #define TITANIC_PET_GFX_ELEMENT_H #include "titanic/pet_control/pet_element.h" namespace Titanic { class CPetGfxElement: public CPetElement { public: CGameObject *_object0; CGameObject *_object1; CGameObject *_object2; public: CPetGfxElement() : CPetElement(), _object0(nullptr), _object1(nullptr), _object2(nullptr) {} /** * Setup the element */ virtual void setup(PetElementMode mode, const CString &name, CPetControl *petControl); /** * Reset the element */ virtual void reset(const CString &name, CPetControl *petControl, PetElementMode mode); /** * Draw the item */ virtual void draw(CScreenManager *screenManager); /** * Draw the item */ virtual void draw(CScreenManager *screenManager, const Common::Point &destPos); /** * Get the bounds for the element */ virtual void getBounds(Rect *rect); /** * Get the game object associated with this item */ virtual CGameObject *getObject() const; }; } // End of namespace Titanic #endif /* TITANIC_PET_GFX_ELEMENT_H */