/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_GLYPHS_H #define TITANIC_PET_GLYPHS_H #include "common/keyboard.h" #include "titanic/core/list.h" #include "titanic/messages/mouse_messages.h" #include "titanic/pet_control/pet_gfx_element.h" #include "titanic/support/rect.h" namespace Titanic { #define TOTAL_GLYPHS 7 class CPetGlyphs; class CPetSection; class CPetText; enum GlyphActionMode { ACTION_REMOVE = 0, ACTION_REMOVED = 1, ACTION_CHANGE = 2 }; enum GlyphFlag { GFLAG_1 = 1, GFLAG_2 = 2, GFLAG_4 = 4, GFLAG_8 = 8, GFLAG_16 = 16 }; class CGlyphAction { protected: GlyphActionMode _mode; public: CGlyphAction() : _mode(ACTION_REMOVED) {} CGlyphAction(GlyphActionMode mode) : _mode(mode) {} GlyphActionMode getMode() const { return _mode; } }; class CPetGlyph : public ListItem { protected: /** * Get the overall pet section owner */ CPetSection *getPetSection() const; public: CPetGfxElement _element; CPetGlyphs *_owner; public: CPetGlyph() : ListItem(), _owner(nullptr) {} /** * Setup the glyph */ virtual bool setup(CPetControl *petControl, CPetGlyphs *owner); /** * Reset the glyph */ virtual bool reset() { return false; } /** * Called when the PET area is entered */ virtual void enter() {} /** * Called when the PET area is left */ virtual void leave() {} /** * Draw the glyph at a specified position */ virtual void drawAt(CScreenManager *screenManager, const Point &pt, bool isHighlighted); /** * Handles any secondary drawing of the glyph */ virtual void draw2(CScreenManager *screenManager) {} /** * Updates the tooltip being shown for the glyph */ virtual void updateTooltip(); /** * Get the bounds for the glyph */ virtual Rect getBounds() const { return Rect(); } /** * Called for mouse button down messages */ virtual bool MouseButtonDownMsg(const Point &pt) { return false; } /** * Called when mouse drag starts */ virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg) { return false; } /** * Called during mouse drags */ virtual bool MouseDragMoveMsg(CMouseDragMoveMsg *msg) { return false; } /** * Called when mouse drag ends */ virtual bool MouseDragEndMsg(CMouseDragEndMsg *msg) { return false; } /** * Handles mouse button up messages */ virtual bool MouseButtonUpMsg(const Point &pt) { return false; } /** * Handles mouse double-click messages */ virtual bool MouseDoubleClickMsg(const CMouseDoubleClickMsg *msg) { return false; } /** * Handles keypresses */ virtual bool KeyCharMsg(int key) { return false; } /** * Handles keypresses */ virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg) { return false; } /** * Unhighlight any currently highlighted element */ virtual void unhighlightCurrent() {} /** * Highlight any currently highlighted element */ virtual void highlightCurrent(const Point &pt) {} /** * Glyph has been shifted to be first visible one */ virtual void glyphFocused(const Point &topLeft, bool flag) {} /** * Selects a glyph */ virtual void selectGlyph(const Point &topLeft, const Point &pt) {} /** * Called when a glyph drag starts */ virtual bool dragGlyph(const Point &topLeft, CMouseDragStartMsg *msg) { return false; } /** * Returns true if the glyph's bounds, shifted to a given position, * will contain the specified point */ virtual bool contains(const Point &delta, const Point &pt); /** * Returns the tooltip text for when the glyph is selected */ virtual void getTooltip(CPetText *text) {} /** * Saves the data for the glyph */ virtual void saveGlyph(SimpleFile *file, int indent) {} virtual bool proc33(CPetGlyph *glyph) { return true; } /** * Return whether the glyph is currently valid */ virtual bool isValid() const { return true; } /** * Called on a highlighted item when PET area is entered */ virtual bool enterHighlighted() { return false; } /** * Called on a highlighted item when PET area is left */ virtual void leaveHighlighted() {} /** * Returns the object associated with the glyph */ virtual CGameObject *getObjectAt() { return nullptr; } /** * Does a processing action on the glyph */ virtual bool doAction(CGlyphAction *action) { return true; } /** * Translate the glyph's position */ void translate(const Point &pt) { _element.translate(pt.x, pt.y); } /** * Translate the glyph's position back */ void translateBack(const Point &pt) { _element.translate(-pt.x, -pt.y); } /** * Get the parent RealLife area */ CPetGlyphs *getOwner() { return _owner; } /** * Get the PET control */ CPetControl *getPetControl() const; /** * Sets new name and default bounds for glyph */ void setName(const CString &name, CPetControl *petControl); /** * Returns true if the specified glyph is the currently highlighted one */ bool isHighlighted() const; }; class CPetGlyphs : public List { private: /** * Get a position for the glyph */ Point getPosition(int index) const; /** * Get a rect for the glyph */ Rect getRect(int index) const; /** * Returns the on-screen index for the highlight to be shown at */ int getHighlightedIndex(int index) const; /** * Returns the index of a glyph given the visible on-screen glyph number */ int getItemIndex(int index) const; /** * Set the item index */ void setSelectedIndex(int index); /** * Return a specified glyph */ CPetGlyph *getGlyph(int index) const; /** * Set the first visible glyph index */ void setFirstVisible(int index); /** * Make the PET dirty */ void makePetDirty(); /** * Returns true if all the glyphs are in a valid state */ bool areItemsValid() const; protected: int _firstVisibleIndex; int _totalGlyphs; int _numVisibleGlyphs; int _highlightIndex; int _field1C; int _flags; CPetGlyph *_dragGlyph; CPetSection *_owner; CPetGfxElement _selection; CPetGfxElement _scrollLeft; CPetGfxElement _scrollRight; protected: /** * Change the currently selected glyph */ void changeHighlight(int index); public: CPetGlyphs(); /** * Set the number of visible glyphs */ void setNumVisible(int total); /** * Clears the glyph list */ void clear(); /** * The visual dimensions for the control and it's components */ virtual void setup(int numVisible, CPetSection *owner); /** * Set up the control */ virtual void reset(); /** * Called when PET area is entered */ virtual void enter(); /** * Called when PET area is left */ virtual void leave(); void setFlags(int flags) { _flags = flags; } /** * Draw the control */ void draw(CScreenManager *screenManager); /** * Highlight a specific glyph by indexe */ void highlight(int index); /** * Highlight a specific glyph */ void highlight(const CPetGlyph *glyph); /** * Get the owning section for the glyphs */ CPetSection *getOwner() const { return _owner; } /** * Get the PET control */ CPetControl *getPetControl() const; /** * Mouse button down message */ bool MouseButtonDownMsg(const Point &pt); /** * Mouse button up message */ bool MouseButtonUpMsg(const Point &pt); /** * Mouse double click message */ bool MouseDoubleClickMsg(const Point &pt) { return true; } /** * Mouse drag start messagge */ bool MouseDragStartMsg(CMouseDragStartMsg *msg); /** * Mouse drag move message */ bool MouseDragMoveMsg(CMouseDragMoveMsg *msg); /** * Mouse drag end message */ bool MouseDragEndMsg(CMouseDragEndMsg *msg); /** * Key character message */ bool KeyCharMsg(int key); /** * Virtual key message */ bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg); /** * When the PET section is entered, passes onto the highlighted * glyph, if any */ bool enterHighlighted(); /** * When the PET section is left, passes onto the highlighted * glyph, if any */ void leaveHighlighted(); /** * Called when a dragging operation starts */ void startDragging(CPetGlyph *glyph, CMouseDragStartMsg *msg); /** * Called when a dragging operation ends */ void endDragging(); /** * Reset the highlight */ void resetHighlight() { changeHighlight(-1); } bool highlighted14(); /** * Returns the index of the specified glyph in the lsit */ int indexOf(const CPetGlyph *glyph) const; /** * Resets the scrolling of the glyphs list back to the start */ void scrollToStart() { _firstVisibleIndex = 0; } /** * Scrolls the glyphs to the left */ void scrollLeft(); /** * Scrolls the glyphs to the right */ void scrollRight(); /** * Increment the currently selected index */ void incSelection(); /** * Decrement the currently selected index */ void decSelection(); /** * Returns the object associated the glyph under the specified position */ CGameObject *getObjectAt(const Point &pt) const; /** * Returns true if the specified glyph is the currently highlighted one */ bool isGlyphHighlighted(const CPetGlyph *glyph) const; /** * Get the top-left position of the currently highlighted glyph */ Point getHighlightedGlyphPos() const; /** * Removes any glyphs from the list that no longer have any images * associated with them */ void removeInvalid(); }; } // End of namespace Titanic #endif /* TITANIC_PET_GLYPHS_H */