/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "titanic/pet_control/pet_inventory_glyphs.h" #include "titanic/pet_control/pet_inventory.h" #include "titanic/titanic.h" namespace Titanic { const uint ITEM_MODES[40] = { 0, 2, 11, 10, 12, 13, 9, 40, 7, 6, 4, 5, 8, 15, 19, 24, 25, 26, 30, 20, 21, 22, 23, 36, 39, 39, 31, 31, 32, 32, 33, 34, 35, 38, 41, 42, 43, 44, 45, 37 }; void CPetInventoryGlyph::setItem(CGameObject *item, int val) { _item = item; if (_owner && item) { int v1 = populateItem(item, val); _background = static_cast(_owner)->getBackground(v1); _image = static_cast(getPetSection())->getImage(v1); } } int CPetInventoryGlyph::populateItem(CGameObject *item, int val) { // Scan the master item names list CString itemName = item->getName(); int itemIndex = -1; for (int idx = 0; idx < 40 && itemIndex == -1; ++idx) { if (itemName == g_vm->_itemIds[idx]) itemIndex = idx; } if (itemIndex == -1) return -1; switch (ITEM_MODES[itemIndex]) { case 0: switch (subMode(item, val)) { case 0: case 1: return 0; case 2: case 3: return 1; default: return 0; } case 2: switch (subMode(item, val)) { case 0: return 2; default: return 3; } break; case 15: switch (subMode(item, val)) { case 0: case 1: return 14; case 2: return 16; case 3: return 15; case 4: return 17; case 5: return 18; default: return 15; } break; case 26: switch (subMode(item, val)) { case 0: return 26; case 1: return 29; case 2: return 28; case 3: return 27; default: return 26; } break; default: break; } return ITEM_MODES[itemIndex]; } int CPetInventoryGlyph::subMode(CGameObject *item, int val) { int frameNum = item->getFrameNumber(); int movieFrame = item->getMovieFrame(); if (val && frameNum != -1 && frameNum != movieFrame) item->loadFrame(frameNum); return frameNum; } bool CPetInventoryGlyph::doAction(CGlyphAction *action) { CInventoryGlyphAction *invAction = static_cast(action); CPetInventoryGlyphs *owner = static_cast(_owner); if (!invAction) return false; switch (invAction->getMode()) { case ACTION_REMOVED: if (invAction->_item == _item) { _item = nullptr; _background = nullptr; _field34 = 0; } break; case ACTION_REMOVE: if (_item == invAction->_item && _owner) { int v = populateItem(_item, 0); _background = owner->getBackground(v); if (isHighlighted()) { warning("TODO"); } } break; default: break; } return true; } /*------------------------------------------------------------------------*/ bool CPetInventoryGlyphs::doAction(CInventoryGlyphAction *action) { for (iterator i = begin(); i != end(); ++i) { (*i)->doAction(action); } return true; } CGameObject *CPetInventoryGlyphs::getBackground(int index) { return _owner ? _owner->getBackground(index) : nullptr; } } // End of namespace Titanic