/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_INVENTORY_GLYPHS_H #define TITANIC_PET_INVENTORY_GLYPHS_H #include "titanic/carry/carry.h" #include "titanic/pet_control/pet_glyphs.h" #include "titanic/support/screen_manager.h" namespace Titanic { class CPetInventoryGlyph : public CPetGlyph { private: /** * Populate the details for an item */ int populateItem(CGameObject *item, int val); int subMode(CGameObject *item, int val); public: CGameObject *_item; int _field34; CGameObject *_background; CGameObject *_image; public: CPetInventoryGlyph() : _item(nullptr), _field34(0), _background(nullptr), _image(nullptr) {} CPetInventoryGlyph(CCarry *item, int val) : _item(item), _field34(val), _background(nullptr), _image(nullptr) {} /** * Set the inventory item */ void setItem(CGameObject *item, int val); /** * Does a processing action on the glyph */ virtual bool doAction(CGlyphAction *action); }; class CInventoryGlyphAction : public CGlyphAction { public: CCarry *_item; public: CInventoryGlyphAction(CCarry *item, GlyphActionMode mode) : CGlyphAction(mode), _item(item) {} }; class CPetInventoryGlyphs : public CPetGlyphs { friend class CPetInventoryGlyph; private: CGameObject *getBackground(int index); public: /** * */ bool change(CInventoryGlyphAction *item); }; } // End of namespace Titanic #endif /* TITANIC_PET_INVENTORY_GLYPHS_H */