/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/pet_control/pet_load.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { bool CPetLoad::reset() { CPetLoadSave::reset(); CPetControl *pet = getPetControl(); if (pet) { setName("PetLoad", pet); _btnLoadSave.reset("PetLoadOut", pet, MODE_UNSELECTED); _btnLoadSave.reset("PetLoadIn", pet, MODE_SELECTED); } return true; } void CPetLoad::getTooltip(CPetText *text) { text->setText("Load the game."); } void CPetLoad::execute() { warning("TODO: CPetLoad::execute"); } } // End of namespace Titanic