/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_LOAD_H #define TITANIC_PET_LOAD_H #include "titanic/pet_control/pet_load_save.h" namespace Titanic { class CPetLoad : public CPetLoadSave { public: /** * Reset the glyph */ virtual bool reset(); /** * Handles mouse button up messages */ virtual bool MouseButtonUpMsg(const Point &pt); /** * Highlight any currently highlighted element */ virtual void highlightCurrent(const Point &pt) { resetSlots(); } /** * Returns the tooltip text for when the glyph is selected */ virtual void getTooltip(CTextControl *text); /** * Highlights a save slot */ virtual void highlightSave(int index) {} /** * Unhighlight a save slot */ virtual void unhighlightSave(int index) {} /** * Executes the loading or saving */ virtual void execute(); }; } // End of namespace Titanic #endif /* TITANIC_PET_LOAD_H */