/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/pet_control/pet_load_save.h" #include "titanic/pet_control/pet_control.h" #include "titanic/core/project_item.h" #include "titanic/titanic.h" namespace Titanic { int CPetLoadSave::_savegameSlotNum; bool CPetLoadSave::setup(CPetControl *petControl, CPetGlyphs *owner) { CPetGlyph::setup(petControl, owner); _savegameSlotNum = -1; for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) { Rect slotRect = getSlotBounds(idx); _slotNames[idx].setBounds(slotRect); _slotNames[idx].resize(3); _slotNames[idx].setMaxCharsPerLine(22); _slotNames[idx].setHasBorder(false); _slotNames[idx].setup(); } Rect r1(0, 0, 68, 52); r1.moveTo(496, 388); _btnLoadSave.setBounds(r1); Rect r2(0, 0, 168, 78); r2.moveTo(309, 377); _gutter.setBounds(r2); return true; } bool CPetLoadSave::reset() { highlightChange(); resetSlots(); CPetControl *pet = getPetControl(); if (pet) { _gutter.reset("PetSaveGutter", pet, MODE_UNSELECTED); } return true; } void CPetLoadSave::draw2(CScreenManager *screenManager) { _gutter.draw(screenManager); for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) _slotNames[idx].draw(screenManager); _btnLoadSave.draw(screenManager); } bool CPetLoadSave::MouseButtonDownMsg(const Point &pt) { if (_btnLoadSave.MouseButtonDownMsg(pt)) return true; checkSlotsHighlight(pt); return false; } bool CPetLoadSave::KeyCharMsg(int key) { switch (key) { case Common::KEYCODE_TAB: case Common::KEYCODE_DOWN: case Common::KEYCODE_KP2: if (_savegameSlotNum != -1) { highlightSlot((_savegameSlotNum + 1) % 5); getPetControl()->makeDirty(); } return true; case Common::KEYCODE_UP: case Common::KEYCODE_KP8: if (_savegameSlotNum != -1) { int slotNum = --_savegameSlotNum; highlightSlot((slotNum == -1) ? SAVEGAME_SLOTS_COUNT - 1 : slotNum); getPetControl()->makeDirty(); } return true; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: execute(); return true; default: return false; } } Rect CPetLoadSave::getSlotBounds(int index) { return Rect(323, 376 + index * 16, 473, 392 + index * 16); } void CPetLoadSave::resetSlots() { for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) { _slotNames[idx].setText("Empty"); _slotInUse[idx] = false; // Try and open up the savegame for access Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading( g_vm->generateSaveName(idx)); if (in) { // Read in the savegame header data CompressedFile file; file.open(in); TitanicSavegameHeader header; if (CProjectItem::readSavegameHeader(&file, header)) { _slotInUse[idx] = true; _slotNames[idx].setText(header._saveName); } if (header._thumbnail) { header._thumbnail->free(); delete header._thumbnail; } file.close(); } } highlightSlot(_savegameSlotNum); } void CPetLoadSave::highlightSlot(int index) { unhighlightSave(_savegameSlotNum); _savegameSlotNum = index; highlightChange(); highlightSave(_savegameSlotNum); } void CPetLoadSave::highlightChange() { CPetSection *section = getPetSection(); uint col = section ? section->getColor(3) : 0; for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) _slotNames[idx].setColor(col); if (_savegameSlotNum != -1) { col = section ? section->getColor(4) : 0; _slotNames[_savegameSlotNum].setLineColor(0, col); } } bool CPetLoadSave::checkSlotsHighlight(const Point &pt) { for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx) { if (isSlotHighlighted(idx, pt)) { highlightSlot(idx); return true; } } return false; } bool CPetLoadSave::isSlotHighlighted(int index, const Point &pt) { Rect r = getSlotBounds(index); if (r.contains(pt)) { highlightSlot(index); return true; } else { return false; } } } // End of namespace Titanic