/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_LOAD_SAVE_H #define TITANIC_PET_LOAD_SAVE_H #include "titanic/pet_control/pet_glyphs.h" #include "titanic/gfx/text_control.h" namespace Titanic { #define SAVEGAME_SLOTS_COUNT 5 class CPetLoadSave : public CPetGlyph { private: /** * Get the rect area for a given savegame name will be displayed in */ Rect getSlotBounds(int index); /** * Called when savegame slot highlight changes or the view is reset */ void highlightChange(); /** * Check for whether a slot is under the passed point */ bool checkSlotsHighlight(const Point &pt); /** * Checks if a point is within a given saveame slot */ bool isSlotHighlighted(int index, const Point &pt); protected: CTextControl _slotNames[SAVEGAME_SLOTS_COUNT]; bool _slotInUse[SAVEGAME_SLOTS_COUNT]; CPetGfxElement _btnLoadSave; CPetGfxElement _gutter; static int _savegameSlotNum; protected: /** * Reset the slot names list */ void resetSlots(); /** * Highlight one of the slots */ void highlightSlot(int index); public: /** * Setup the glyph */ virtual bool setup(CPetControl *petControl, CPetGlyphs *owner); /** * Reset the glyph */ virtual bool reset(); /** * Handles any secondary drawing of the glyph */ virtual void draw2(CScreenManager *screenManager); /** * Called for mouse button down messages */ virtual bool MouseButtonDownMsg(const Point &pt); /** * Handles keypresses when the glyph is focused */ virtual bool KeyCharMsg(int key); /** * Resets highlighting on the save slots */ virtual void resetSaves() { resetSlots(); } /** * Highlights a save slot */ virtual void highlightSave(int index) = 0; /** * Unhighlight a save slot */ virtual void unhighlightSave(int index) = 0; /** * Executes the loading or saving */ virtual void execute() = 0; }; } // End of namespace Titanic #endif