/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_NAV_HELMET_H #define TITANIC_PET_NAV_HELMET_H #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_text.h" #include "titanic/pet_control/pet_gfx_element.h" namespace Titanic { class CPetNavHelmet : public CPetSection { private: CPetGfxElement _val1; CPetGfxElement _val2; CPetGfxElement _setDestination; CPetGfxElement _val4; int _field98; int _field9C; int _fieldA0; CPetGfxElement _leds[6]; Rect _rect1; int _field18C; CPetText _text; bool _photoOn; int _field210; private: /** * Setup the control */ bool setupControl(CPetControl *petControl); /** * Draw a button */ void drawButton(int offset, int index, CScreenManager *screenManager); public: CPetNavHelmet(); /** * Sets up the section */ virtual bool setup(CPetControl *petControl); /** * Reset the section */ virtual bool reset(); /** * Draw the section */ virtual void draw(CScreenManager *screenManager); /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl); /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param); /** * Called after a game has been loaded */ virtual void postLoad(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; }; } // End of namespace Titanic #endif /* TITANIC_PET_NAV_HELMET_H */