/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/pet_control/pet_quit.h" #include "titanic/pet_control/pet_control.h" #include "titanic/pet_control/pet_real_life.h" #include "titanic/support/rect.h" #include "titanic/game_manager.h" namespace Titanic { bool CPetQuit::setup(CPetControl *petControl, CPetGlyphs *owner) { CPetGlyph::setup(petControl, owner); Rect tempRect(0, 0, 280, 16); tempRect.moveTo(322, 407); _text.setBounds(tempRect); _text.resize(3); _text.setHasBorder(true); _text.setup(); Rect btnRect(0, 0, 68, 52); btnRect.moveTo(496, 388); _btnYes.setBounds(btnRect); return true; } bool CPetQuit::reset() { CPetControl *pet = getPetControl(); if (!pet) return false; setName("PetExit", pet); uint col = getPetSection()->getColor(0); _text.setText("Are you sure you want to quit?"); _text.setColor(0, col); _btnYes.reset("PetQuitOut", pet, MODE_UNSELECTED); _btnYes.reset("PetQuitIn", pet, MODE_SELECTED); return true; } void CPetQuit::draw2(CScreenManager *screenManager) { _text.draw(screenManager); _btnYes.draw(screenManager); } bool CPetQuit::checkHighlight(const Point &pt) { return !_btnYes.highlightBounds(pt); } bool CPetQuit::MouseButtonUpMsg(const Point &pt) { CPetControl *pet = getPetControl(); if (_btnYes.MouseButtonDownMsg(pt) && pet) { CGameManager *gameManager = pet->getGameManager(); if (gameManager) gameManager->_gameState._quitGame = true; return true; } else { return false; } } void CPetQuit::getTooltip(CPetText *text) { text->setText("Quit the game."); } } // End of namespace Titanic