/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_REAL_LIFE_H #define TITANIC_PET_REAL_LIFE_H #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_glyphs.h" #include "titanic/gfx/text_control.h" namespace Titanic { class CPetSaveGlyphs : public CPetGlyphs { }; class CPetRealLife : public CPetSection { private: CPetGlyphs _glyphs; CTextControl _text; private: /** * Does setup */ bool setupControl(CPetControl *petControl); /** * Adds one of the four button glyphs for display */ void addButton(CPetGlyph *glyph); public: virtual ~CPetRealLife() {} /** * Sets up the section */ virtual bool setup(CPetControl *petControl); /** * Reset the section */ virtual bool reset(); /** * Draw the section */ virtual void draw(CScreenManager *screenManager); /** * Get the bounds for the section */ virtual Rect getBounds() const { return Rect(); } /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg); virtual bool MouseDragMoveMsg(CMouseDragMoveMsg *msg); virtual bool MouseDragEndMsg(CMouseDragEndMsg *msg); virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); virtual bool KeyCharMsg(CKeyCharMsg *msg); virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg); /** * Returns item a drag-drop operation has dropped on, if any */ virtual CGameObject *dragEnd(const Point &pt) const { return nullptr; } /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl); /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param) {} /** * Called after a game has been loaded */ virtual void postLoad(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) {} /** * Called when a section is switched to */ virtual void enter(PetArea oldArea); /** * Called when a section is being left, to switch to another area */ virtual void leave(); /** * Called when a new room is entered */ virtual void enterRoom(CRoomItem *room) {} /** * Get a reference to the tooltip text associated with the section */ virtual CTextControl *getText() { return &_text; } }; } // End of namespace Titanic #endif /* TITANIC_PET_REAL_LIFE_H */