/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_REMOTE_H #define TITANIC_PET_REMOTE_H #include "common/array.h" #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_glyphs.h" #include "titanic/pet_control/pet_remote_glyphs.h" #include "titanic/pet_control/pet_text.h" namespace Titanic { class CPetRemote : public CPetSection { private: CPetRemoteGlyphs _items; CPetGfxElement _onOff; CPetGfxElement _up; CPetGfxElement _down; CPetGfxElement _left; CPetGfxElement _right; CPetGfxElement _top; CPetGfxElement _bottom; CPetGfxElement _action; CPetGfxElement _send; CPetGfxElement _receive; CPetGfxElement _call; CPetText _text; private: /** * Setup the control */ bool setupControl(CPetControl *petControl); /** * Get the current room */ CRoomItem *getRoom() const; /** * Return a highlight index */ int getHighlightIndex(RemoteGlyph val); /** * Return the index of a room name in the master room names list */ int roomIndexOf(const CString &name); /** * Return a list of remote action glyph indexes for a given room */ void getRemoteData(int roomIndex, Common::Array &indexes); /** * Clear the list of rooms glyphs */ void clearGlyphs() { _items.clear(); } /** * Load the room glyphs */ bool loadGlyphs(const Common::Array &indexes); /** * Load a single room glyph */ bool loadGlyph(int glyphIndex); public: CPetRemote(); /** * Sets up the section */ virtual bool setup(CPetControl *petControl); /** * Reset the section */ virtual bool reset(); /** * Draw the section */ virtual void draw(CScreenManager *screenManager); /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg); virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg); /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl); /** * Called after a game has been loaded */ virtual void postLoad(); /** * Called when a section is switched to */ virtual void enter(PetArea oldArea); /** * Called when a new room is entered */ virtual void enterRoom(CRoomItem *room); /** * Get a reference to the tooltip text associated with the section */ virtual CPetText *getText(); /** * Get an element from the section by a designated Id */ virtual CPetGfxElement *getElement(uint id); virtual void proc38(int val); /** * Generates a PET message */ void generateMessage(RemoteMessage msgNum, const CString &name, int num); }; } // End of namespace Titanic #endif /* TITANIC_PET_REMOTE_H */