/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_ROOMS_H #define TITANIC_PET_ROOMS_H #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_text.h" #include "titanic/pet_control/pet_rooms_glyphs.h" namespace Titanic { class CPetRooms : public CPetSection { private: CPetRoomsGlyphs _glyphs; CPetRoomsGlyph _glyphItem; CGameObject *_chevLeftOnDim; CGameObject *_chevLeftOffDim; CGameObject *_chevRightOnDim; CGameObject *_chevRightOffDim; CGameObject *_chevLeftOnLit; CGameObject *_chevLeftOffLit; CGameObject *_chevRightOnLit; CGameObject *_chevRightOffLit; CPetGfxElement _plinth; CPetText _text; int _field1C0; int _field1C4; int _field1C8; int _field1CC; int _field1D0; int _field1D4; private: /** * Setup the control */ bool setupControl(CPetControl *petControl); /** * Returns the glyth position */ Point getGlyphPos() const { return Point(509, 388); } /** * Reset the highlight */ void resetHighlight(); RoomGlyphMode fn1(); void areaChanged(PetArea area); /** * Adds a glyph to the list */ CPetRoomsGlyph *addGlyph(int val, bool highlight); uint mode1Flags() const; public: CPetRooms(); /** * Sets up the section */ virtual bool setup(CPetControl *petControl); /** * Reset the section */ virtual bool reset(); /** * Draw the section */ virtual void draw(CScreenManager *screenManager); /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg); virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg); virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg); /** * Check whether a drag drop can occur */ virtual bool checkDragEnd(CGameObject *item); /** * Display a message */ virtual void displayMessage(const CString &msg); /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl); /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param); /** * Called after a game has been loaded */ virtual void postLoad(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) const; /** * Called when a section is switched to */ virtual void enter(PetArea oldArea); /** * Called when a new room is entered */ virtual void enterRoom(CRoomItem *room); /** * Get a reference to the tooltip text associated with the section */ virtual CPetText *getText(); virtual CGameObject *getBackground(int index); /** * Adds a room to the room list */ void addRoom(int roomNum); int fn2(int val); }; } // End of namespace Titanic #endif /* TITANIC_PET_ROOMS_SECTION_H */