/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_ROOMS_GLYPHS_H #define TITANIC_PET_ROOMS_GLYPHS_H #include "titanic/pet_control/pet_glyphs.h" namespace Titanic { class CPetRoomsGlyph : public CPetGlyph { protected: int _field34; int _field38; int _field3C; CGameObject *_field40; CGameObject *_field44; CGameObject *_field48; CGameObject *_field4C; CGameObject *_field50; CGameObject *_field54; CGameObject *_field58; CGameObject *_field5C; public: CPetRoomsGlyph(); CPetRoomsGlyph(int val); void set34(int val) { _field34 = val; } void set38(int val) { _field38 = val; } void set3C(int val) { _field3C = val; } /** * Setup the glyph */ virtual bool setup(CPetControl *petControl, CPetGlyphs *owner); /** * Draw the glyph at a specified position */ virtual void drawAt(CScreenManager *screenManager, const Point &pt); /** * Handles any secondary drawing of the glyph */ virtual void draw2(CScreenManager *screenManager) {} /** * */ virtual void proc28(const Point &pt); virtual int proc29(const Point &pt); virtual void save2(SimpleFile *file, int indent) const; virtual int proc33(); virtual void proc39(); }; class CPetRoomsGlyphs : public CPetGlyphs { private: public: /** * Save the list */ void save2(SimpleFile *file, int indent) const; }; } // End of namespace Titanic #endif /* TITANIC_PET_ROOMS_GLYPHS_H */