/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_SECTION_H #define TITANIC_PET_SECTION_H #include "titanic/messages/mouse_messages.h" #include "titanic/support/simple_file.h" namespace Titanic { enum PetArea { PET_INVENTORY = 0, PET_CONVERSATION = 1, PET_REMOTE = 2, PET_ROOMS = 3, PET_REAL_LIFE = 4, PET_STARFIELD = 5, PET_TRANSLATION = 6 }; class CPetControl; class CPetElement; class CPetText; class CScreenManager; class CRoomItem; struct CPetSectionSubData { int _field0; int _field4; int _field8; int _fieldC; CPetSectionSubData() : _field0(0), _field4(0), _field8(0), _fieldC(0) {} }; class CPetSection { public: CPetControl *_petControl; protected: /** * Called when the current area is changed */ void areaChanged(PetArea area); /** * Returns the name of the currently active NPC, if any */ CString getActiveNPCName() const; /** * Create a color table */ void copyColors(uint tableNum, uint colors[5]); public: CPetSection() : _petControl(nullptr) {} virtual ~CPetSection() {} /** * Sets up the section */ virtual bool setup(CPetControl *petControl) { return false; } /** * Reset the section */ virtual bool reset() { return false; } /** * Draw the section */ virtual void draw(CScreenManager *screenManager) {} /** * Get the bounds for the section */ virtual Rect getBounds() const { return Rect(); } /** * Called when a general change occurs */ virtual void changed(int changeType) {} /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return false; } virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg) { return false; } virtual bool MouseDragMoveMsg(CMouseDragMoveMsg *msg) { return false; } virtual bool MouseDragEndMsg(CMouseDragEndMsg *msg) { return false; } virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; } virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg) { return false; } virtual bool KeyCharMsg(CKeyCharMsg *msg) { return false; } virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg) { return false; } /** * Check whether a drag drop can occur */ virtual bool checkDragEnd(CGameObject *item) { return false; } /** * Returns item a drag-drop operation has dropped on, if any */ virtual CGameObject *dragEnd(const Point &pt) const { return nullptr; } /** * Display a message */ virtual void displayMessage(const CString &msg); /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl) { return false; } /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param) {} /** * Called after a game has been loaded */ virtual void postLoad() {} /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) {} /** * Called when a section is switched to */ virtual void enter(PetArea oldArea) {} /** * Called when a section is being left, to switch to another area */ virtual void leave() {} virtual void proc23() {} /** * Called when a new room is entered */ virtual void enterRoom(CRoomItem *room) {} /** * Called when a previously set up PET timer expires */ virtual void timerExpired(int val); /** * Get a reference to the tooltip text associated with the section */ virtual CPetText *getText() { return nullptr; } /** * Removes text after a given duration */ virtual void removeText(int duration); /** * Removes text after a given duration */ virtual void removeText(); /** * Stops the text removal timer */ virtual void stopTextTimer(); /** * Get an element from the section by a designated Id */ virtual CPetElement *getElement(uint id) { return nullptr; } /** * Special retrieval of glyph background image */ virtual CGameObject *getBackground(int index) const { return nullptr; } /** * Display a title for an NPC */ virtual void displayNPCName(CGameObject *npc) {} virtual void proc33() {} /** * Sets the NPC to use */ virtual void setNPC(const CString &name) {} /** * Resets the active NPC */ virtual void resetNPC() {} /** * Show the text cursor */ virtual void showCursor() {} /** * Hide the text cursor */ virtual void hideCursor() {} /** * Highlights a glyph item in the section, if applicable */ virtual void highlight(int id) {} /** * Get the PET control */ CPetControl *getPetControl() const { return _petControl; } /** * Get a specified color in the currently active UI color table */ uint getColor(uint index); /** * Get one of the game's three UI color tables. If the default * tableNum of -1 is used, the table is taken from the game state */ const uint *getColorTable(int tableNum = -1); }; } // End of namespace Titanic #endif /* TITANIC_PET_SECTION_H */