/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PET_TRANSLATION_H #define TITANIC_PET_TRANSLATION_H #include "titanic/pet_control/pet_section.h" #include "titanic/pet_control/pet_text.h" namespace Titanic { class CPetTranslation : public CPetSection { private: CPetText _message; CPetText _tooltip; private: /** * Setup the control */ bool setupControl(CPetControl *petControl); public: CPetTranslation(); /** * Sets up the section */ virtual bool setup(CPetControl *petControl); /** * Reset the section */ virtual bool reset() { return true; } /** * Draw the section */ virtual void draw(CScreenManager *screenManager); /** * Following are handlers for the various messages that the PET can * pass onto the currently active section/area */ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return false; } virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; } /** * Returns true if the object is in a valid state */ virtual bool isValid(CPetControl *petControl) { return setupControl(petControl); } /** * Load the data for the class from file */ virtual void load(SimpleFile *file, int param) {} /** * Called after a game has been loaded */ virtual void postLoad() { reset(); } /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent) {} /** * Get a reference to the tooltip text associated with the section */ virtual CPetText *getText() { return &_tooltip; } /** * Clear any current translation text */ void clearTranslation(); /** * Adds a line to the translation display */ void addTranslation(const CString &str1, const CString &str2); }; } // End of namespace Titanic #endif /* TITANIC_PET_TRANSLATION_H */