/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/saveable_object.h" #include "titanic/list.h" namespace Titanic { Common::HashMap * CSaveableObject::_classList = nullptr; #define DEFFN(T) CSaveableObject *Function##T() { return new T(); } #define ADDFN(T) (*_classList)["TEST"] = Function##T DEFFN(List); DEFFN(ListItem); void CSaveableObject::initClassList() { _classList = new Common::HashMap(); ADDFN(List); ADDFN(ListItem); } void CSaveableObject::freeClassList() { delete _classList; } CSaveableObject *CSaveableObject::createInstance(const Common::String &name) { return (*_classList)[name](); } void CSaveableObject::proc4() { } void CSaveableObject::proc5() { } void CSaveableObject::proc6() { } } // End of namespace Titanic