/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/audio_buffer.h" #include "common/algorithm.h" namespace Titanic { CAudioBuffer::CAudioBuffer(int maxSize) : _finished(false) { reset(); } void CAudioBuffer::reset() { _data.clear(); } void CAudioBuffer::push(int16 value) { enterCriticalSection(); _data.push(value); leaveCriticalSection(); } void CAudioBuffer::push(const int16 *values, int count) { enterCriticalSection(); for (; count > 0; --count, ++values) _data.push(*values); leaveCriticalSection(); } int16 CAudioBuffer::pop() { enterCriticalSection(); int16 value = _data.pop(); leaveCriticalSection(); return value; } int CAudioBuffer::read(int16 *values, int count) { enterCriticalSection(); int bytesRead = 0; for (; count > 0 && !_data.empty(); --count, ++bytesRead) *values++ = _data.pop(); leaveCriticalSection(); return bytesRead; } void CAudioBuffer::enterCriticalSection() { _mutex.lock(); } void CAudioBuffer::leaveCriticalSection() { _mutex.unlock(); } } // End of namespace Titanic