/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/auto_sound_player_adsr.h" namespace Titanic { BEGIN_MESSAGE_MAP(CAutoSoundPlayerADSR, CAutoSoundPlayer) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) END_MESSAGE_MAP() void CAutoSoundPlayerADSR::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_soundName1, indent); file->writeQuotedLine(_soundName2, indent); file->writeQuotedLine(_soundName3, indent); CAutoSoundPlayer::save(file, indent); } void CAutoSoundPlayerADSR::load(SimpleFile *file) { file->readNumber(); _soundName1 = file->readString(); _soundName2 = file->readString(); _soundName3 = file->readString(); CAutoSoundPlayer::load(file); } bool CAutoSoundPlayerADSR::TurnOn(CTurnOn *msg) { if (_soundHandle == -1) { if (!_soundName1.empty()) { _soundHandle = playSound(_soundName1, _volume, _fieldD0); if (!_soundName2.empty()) _soundHandle = queueSound(_soundName2, _soundHandle, _volume, _fieldD0); _soundHandle = queueSound(_filename, _soundHandle, _volume, _fieldD0); _active = true; } } return true; } bool CAutoSoundPlayerADSR::TurnOff(CTurnOff *msg) { if (_soundHandle != -1) { if (!_soundName3.empty()) queueSound(_soundName3, _soundHandle, _volume, _fieldD0); if (isSoundActive(_soundHandle)) stopSound(_soundHandle); _soundHandle = -1; _active = false; } return true; } } // End of namespace Titanic