/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/gondolier_song.h" namespace Titanic { BEGIN_MESSAGE_MAP(CGondolierSong, CRoomAutoSoundPlayer) ON_MESSAGE(TurnOn) ON_MESSAGE(SignalObject) ON_MESSAGE(SetVolumeMsg) ON_MESSAGE(StatusChangeMsg) END_MESSAGE_MAP() void CGondolierSong::save(SimpleFile *file, int indent) { file->writeNumberLine(_enabled, indent); file->writeNumberLine(_value, indent); CRoomAutoSoundPlayer::save(file, indent); } void CGondolierSong::load(SimpleFile *file) { _enabled = file->readNumber(); _value = file->readNumber(); CRoomAutoSoundPlayer::load(file); } bool CGondolierSong::TurnOn(CTurnOn *msg) { if (_enabled) { if (_soundHandle != -1) { int volume = _value * _volume / 100; if (_startSeconds == -1) { _soundHandle = playSound(_filename, volume, _balance, _repeated); } else { _soundHandle = playSound(_filename, 0, _balance, _repeated); setSoundVolume(_soundHandle, _volume, _startSeconds); } _active = true; } } return true; } bool CGondolierSong::SignalObject(CSignalObject *msg) { _enabled = false; CAutoSoundPlayer::SignalObject(msg); return true; } bool CGondolierSong::SetVolumeMsg(CSetVolumeMsg *msg) { if (_enabled) { _volume = msg->_volume; if (_soundHandle != -1 && isSoundActive(_soundHandle)) { int newVolume = _value * _volume / 100; setSoundVolume(_soundHandle, newVolume, msg->_secondsTransition); } } return true; } bool CGondolierSong::StatusChangeMsg(CStatusChangeMsg *msg) { if (_enabled) { _value = CLIP(msg->_newStatus, 0, 100); CSetVolumeMsg volumeMsg(_volume, _stopSeconds); volumeMsg.execute(this); } return true; } } // End of namespace Titanic