/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MUSIC_HANDLER_H #define TITANIC_MUSIC_HANDLER_H #include "titanic/sound/music_wave.h" #include "titanic/sound/wave_file.h" namespace Titanic { class CProjectItem; class CSoundManager; class CMusicHandler { private: CProjectItem *_project; CSoundManager *_soundManager; CMusicWave *_musicWaves[4]; bool _stopWaves; CWaveFile *_waveFile; int _soundHandle; public: CMusicHandler(CProjectItem *project, CSoundManager *soundManager); ~CMusicHandler(); /** * Creates a new music wave class instance, and assigns it to a slot * in the music handler * @param waveIndex Slot to save new instance in * @param count Number of files the new instance will contain */ CMusicWave *createMusicWave(int waveIndex, int count); bool isBusy(); /** * Flags whether the loaded music waves will be stopped when the * music handler is stopped */ void setStopWaves(bool flag) { _stopWaves = flag; } /** * Stop playing the music */ void stop(); bool checkSound(int index) const; }; } // End of namespace Titanic #endif /* TITANIC_MUSIC_HANDLER_H */