/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/textconsole.h" #include "titanic/sound/music_room.h" #include "titanic/sound/sound.h" #include "titanic/game_manager.h" namespace Titanic { CMusicHandler *CMusicRoom::_musicHandler; CMusicRoom::CMusicRoom(CGameManager *gameManager) : _gameManager(gameManager) { _sound = &_gameManager->_sound; _items.resize(4); } CMusicRoom::~CMusicRoom() { destroyMusicHandler(); } CMusicHandler *CMusicRoom::createMusicHandler() { if (_musicHandler) destroyMusicHandler(); _musicHandler = new CMusicHandler(_gameManager->_project, &_sound->_soundManager); return _musicHandler; } void CMusicRoom::destroyMusicHandler() { delete _musicHandler; _musicHandler = nullptr; } void CMusicRoom::startMusic(int musicId) { // TODO } void CMusicRoom::stopMusic() { if (_musicHandler) _musicHandler->stop(); } } // End of namespace Titanic