/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MUSIC_ROOM_H #define TITANIC_MUSIC_ROOM_H #include "common/array.h" #include "titanic/sound/music_handler.h" namespace Titanic { class CGameManager; class CSound; enum MusicControlArea { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 }; class CMusicRoom { struct Entry { uint _val1; uint _val2; uint _val3; uint _val4; uint _val5; Entry() : _val1(0), _val2(0), _val3(0), _val4(0), _val5(0) {} }; private: Common::Array _items; public: static CMusicHandler *_musicHandler; public: CGameManager *_gameManager; CSound *_sound; public: CMusicRoom(CGameManager *owner); ~CMusicRoom(); /** * Creates a music handler */ CMusicHandler *createMusicHandler(); /** * Destroys and currently active music handler */ void destroyMusicHandler(); void setItem1(MusicControlArea index, int val) { _items[index]._val1 = val; } void setItem2(MusicControlArea index, int val) { _items[index]._val2 = val; } void setItem3(MusicControlArea index, int val) { _items[index]._val3 = val; } void setItem4(MusicControlArea index, int val) { _items[index]._val4 = val; } void setItem5(MusicControlArea index, int val) { _items[index]._val5 = val; } /** * Start playing a given music number */ void startMusic(int musicId); /** * Stop playing music */ void stopMusic(); }; } // End of namespace Titanic #endif /* TITANIC_MUSIC_ROOM_H */