/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MUSIC_ROOM_H #define TITANIC_MUSIC_ROOM_H #include "common/array.h" #include "titanic/sound/music_room_handler.h" namespace Titanic { class CGameManager; class CSound; class CMusicRoom { private: MusicRoomInstrument _instruments[4]; public: static CMusicRoomHandler *_musicHandler; public: CGameManager *_gameManager; CSound *_sound; public: CMusicRoom(CGameManager *owner); ~CMusicRoom(); /** * Creates a music handler */ CMusicRoomHandler *createMusicHandler(); /** * Destroys and currently active music handler */ void destroyMusicHandler(); /** * Sets the speed control for a given instrument */ void setSpeedControl(MusicInstrument instrument, int val) { _instruments[instrument]._speedControl = val; } /** * Sets the pitch control for a given instrument */ void setPitchControl(MusicInstrument instrument, int val) { _instruments[instrument]._pitchControl = val; } /** * Sets the direction control for a given instrument */ void setDirectionControl(MusicInstrument instrument, bool val) { _instruments[instrument]._directionControl = val; } /** * Sets the inversion control for a given instrument */ void setInversionControl(MusicInstrument instrument, bool val) { _instruments[instrument]._inversionControl = val; } /** * Sets the mute control for a given instrument */ void setMuteControl(MusicInstrument instrument, bool val) { _instruments[instrument]._muteControl = val; } /** * Sets up the music controls */ void setupMusic(int volume); /** * Stop playing music */ void stopMusic(); }; } // End of namespace Titanic #endif /* TITANIC_MUSIC_ROOM_H */