/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/music_room_handler.h" #include "titanic/sound/sound_manager.h" #include "titanic/events.h" #include "titanic/core/project_item.h" #include "titanic/titanic.h" namespace Titanic { CMusicRoomHandler::CMusicRoomHandler(CProjectItem *project, CSoundManager *soundManager) : _project(project), _soundManager(soundManager), _active(false), _soundHandle(-1), _waveFile(nullptr), _volume(100) { _instrumentsActive = 0; _isPlaying = false; _startTicks = _soundStartTicks = 0; Common::fill(&_instruments[0], &_instruments[4], (CMusicRoomInstrument *)nullptr); for (int idx = 0; idx < 4; ++idx) _songs[idx] = new CMusicSong(idx); Common::fill(&_startPos[0], &_startPos[4], 0); Common::fill(&_animExpiryTime[0], &_animExpiryTime[4], 0.0); Common::fill(&_position[0], &_position[4], 0); _audioBuffer = new CAudioBuffer(88200); } CMusicRoomHandler::~CMusicRoomHandler() { stop(); for (int idx = 0; idx < 4; ++idx) delete _songs[idx]; delete _audioBuffer; } CMusicRoomInstrument *CMusicRoomHandler::createInstrument(MusicInstrument instrument, int count) { switch (instrument) { case BELLS: _instruments[BELLS] = new CMusicRoomInstrument(_project, _soundManager, MV_BELLS); break; case SNAKE: _instruments[SNAKE] = new CMusicRoomInstrument(_project, _soundManager, MV_SNAKE); break; case PIANO: _instruments[PIANO] = new CMusicRoomInstrument(_project, _soundManager, MV_PIANO); break; case BASS: _instruments[BASS] = new CMusicRoomInstrument(_project, _soundManager, MV_BASS); break; default: return nullptr; } _instruments[instrument]->setFilesCount(count); return _instruments[instrument]; } void CMusicRoomHandler::setup(int volume) { _volume = volume; _audioBuffer->reset(); for (int idx = 0; idx < 4; ++idx) { MusicRoomInstrument &ins1 = _array1[idx]; MusicRoomInstrument &ins2 = _array2[idx]; if (ins1._directionControl == ins2._directionControl) { _startPos[idx] = 0; } else { _startPos[idx] = _songs[idx]->size() - 1; } _position[idx] = _startPos[idx]; _animExpiryTime[idx] = 0.0; } _instrumentsActive = 4; _isPlaying = true; update(); _waveFile = _soundManager->loadMusic(_audioBuffer, DisposeAfterUse::NO); update(); } void CMusicRoomHandler::stop() { if (_waveFile) { _soundManager->stopSound(_soundHandle); delete _waveFile; _waveFile = nullptr; _soundHandle = -1; } for (int idx = 0; idx < 4; ++idx) { _instruments[idx]->clear(); if (_active && _instruments[idx]) _instruments[idx]->stop(); } _instrumentsActive = 0; _isPlaying = false; _startTicks = _soundStartTicks = 0; } bool CMusicRoomHandler::checkInstrument(MusicInstrument instrument) const { return (_array1[instrument]._speedControl + _array2[instrument]._speedControl) == 0 && (_array1[instrument]._pitchControl + _array2[instrument]._pitchControl) == 0 && _array1[instrument]._directionControl == _array2[instrument]._directionControl && _array1[instrument]._inversionControl == _array2[instrument]._inversionControl && _array1[instrument]._muteControl == _array2[instrument]._muteControl; } void CMusicRoomHandler::setSpeedControl2(MusicInstrument instrument, int value) { if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) _array2[instrument]._speedControl = value; } void CMusicRoomHandler::setPitchControl2(MusicInstrument instrument, int value) { if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) _array2[instrument]._pitchControl = value * 3; } void CMusicRoomHandler::setInversionControl2(MusicInstrument instrument, bool value) { if (instrument >= BELLS && instrument <= BASS) _array2[instrument]._inversionControl = value; } void CMusicRoomHandler::setDirectionControl2(MusicInstrument instrument, bool value) { if (instrument >= BELLS && instrument <= BASS) _array2[instrument]._directionControl = value; } void CMusicRoomHandler::setPitchControl(MusicInstrument instrument, int value) { if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) _array1[instrument]._pitchControl = value * 3; } void CMusicRoomHandler::setSpeedControl(MusicInstrument instrument, int value) { if (instrument >= BELLS && instrument <= BASS && value >= -2 && value <= 2) _array1[instrument]._speedControl = value; } void CMusicRoomHandler::setDirectionControl(MusicInstrument instrument, bool value) { if (instrument >= BELLS && instrument <= BASS) _array1[instrument]._directionControl = value; } void CMusicRoomHandler::setInversionControl(MusicInstrument instrument, bool value) { if (instrument >= BELLS && instrument <= BASS) _array1[instrument]._inversionControl = value; } void CMusicRoomHandler::setMuteControl(MusicInstrument instrument, bool value) { if (instrument >= BELLS && instrument <= BASS) _array1[instrument]._muteControl = value; } void CMusicRoomHandler::start() { if (_active) { for (int idx = 0; idx < 4; ++idx) _instruments[idx]->start(); } } bool CMusicRoomHandler::update() { uint currentTicks = g_system->getMillis(); if (!_startTicks) { start(); _startTicks = currentTicks; } else if (!_soundStartTicks && currentTicks >= (_startTicks + 3000)) { if (_waveFile) { CProximity prox; prox._channelVolume = _volume; _soundHandle = _soundManager->playSound(*_waveFile, prox); } _soundStartTicks = currentTicks; } if (_instrumentsActive > 0) { updateAudio(); updateInstruments(); } return !_audioBuffer->isFinished(); } void CMusicRoomHandler::updateAudio() { int size = _audioBuffer->freeSize(); int count; int16 *ptr; if (size > 0) { // Create a temporary buffer for merging the instruments into int16 *audioData = new int16[size]; Common::fill(audioData, audioData + size, 0); for (MusicInstrument instrument = BELLS; instrument <= BASS; instrument = (MusicInstrument)((int)instrument + 1)) { CMusicRoomInstrument *musicWave = _instruments[instrument]; // Iterate through each of the four instruments and do an additive // read that will merge their data onto the output buffer for (count = size, ptr = audioData; count > 0; ) { int amount = musicWave->read(ptr, count * 2); if (amount > 0) { count -= amount / sizeof(uint16); ptr += amount / sizeof(uint16); } else if (!pollInstrument(instrument)) { --_instrumentsActive; break; } } } _audioBuffer->push(audioData, size); delete[] audioData; } if (_instrumentsActive == 0) // Reaching end of music _audioBuffer->finalize(); } void CMusicRoomHandler::updateInstruments() { uint currentTicks = g_system->getMillis(); if (_active && _soundStartTicks) { for (MusicInstrument instrument = BELLS; instrument <= BASS; instrument = (MusicInstrument)((int)instrument + 1)) { MusicRoomInstrument &ins1 = _array1[instrument]; MusicRoomInstrument &ins2 = _array2[instrument]; CMusicRoomInstrument *ins = _instruments[instrument]; // Is this about checking playback position? if (_position[instrument] < 0 || ins1._muteControl || _position[instrument] >= _songs[instrument]->size()) { _position[instrument] = -1; continue; } double time = (double)(currentTicks - _soundStartTicks) / 1000.0 - 0.6; double threshold = _animExpiryTime[instrument] - ins->_insStartTime; if (time >= threshold) { _animExpiryTime[instrument] += getAnimDuration(instrument, _position[instrument]); const CValuePair &vp = (*_songs[instrument])[_position[instrument]]; if (vp._data != 0x7FFFFFFF) { int amount = getPitch(instrument, _position[instrument]); _instruments[instrument]->update(amount); } if (ins1._directionControl == ins2._directionControl) { _position[instrument]++; } else { _position[instrument]--; } } } } } bool CMusicRoomHandler::pollInstrument(MusicInstrument instrument) { int &arrIndex = _startPos[instrument]; if (arrIndex < 0) { _instruments[instrument]->clear(); return false; } const CMusicSong &song = *_songs[instrument]; if (arrIndex >= song.size()) { arrIndex = -1; _instruments[instrument]->clear(); return false; } const CValuePair &vp = song[arrIndex]; uint duration = static_cast(getAnimDuration(instrument, arrIndex) * 44100.0) & ~1; if (vp._data == 0x7FFFFFFF || _array1[instrument]._muteControl) _instruments[instrument]->reset(duration); else _instruments[instrument]->chooseWaveFile(getPitch(instrument, arrIndex), duration); if (_array1[instrument]._directionControl == _array2[instrument]._directionControl) { ++arrIndex; } else { --arrIndex; } return true; } double CMusicRoomHandler::getAnimDuration(MusicInstrument instrument, int arrIndex) { const CValuePair &vp = (*_songs[instrument])[arrIndex]; switch (_array1[instrument]._speedControl + _array2[instrument]._speedControl + 3) { case 0: return (double)vp._length * 1.5 * 0.0625 * 0.46875; case 1: return (double)vp._length * 1.33 * 0.0625 * 0.46875; case 2: return (double)vp._length * 1.25 * 0.0625 * 0.46875; case 4: return (double)vp._length * 0.75 * 0.0625 * 0.46875; case 5: return (double)vp._length * 0.67 * 0.0625 * 0.46875; case 6: return (double)vp._length * 0.5 * 0.0625 * 0.46875; default: return (double)vp._length * 1.0 * 0.0625 * 0.46875; } } int CMusicRoomHandler::getPitch(MusicInstrument instrument, int arrIndex) { const CMusicSong &song = *_songs[instrument]; const CValuePair &vp = song[arrIndex]; int val = vp._data; const MusicRoomInstrument &ins1 = _array1[instrument]; const MusicRoomInstrument &ins2 = _array2[instrument]; if (ins1._inversionControl != ins2._inversionControl) { val = song._minVal * 2 + song._range - val; } val += ins1._pitchControl + ins2._pitchControl; return val; } } // End of namespace Titanic