/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/music_room_handler.h" #include "titanic/sound/sound_manager.h" #include "titanic/core/project_item.h" namespace Titanic { CMusicRoomHandler::CMusicRoomHandler(CProjectItem *project, CSoundManager *soundManager) : _project(project), _soundManager(soundManager), _stopWaves(false), _soundHandle(-1), _waveFile(nullptr), _soundVolume(100), _ticks(0), _field108(0) { Common::fill(&_musicWaves[0], &_musicWaves[4], (CMusicWave *)nullptr); } CMusicRoomHandler::~CMusicRoomHandler() { stop(); for (int idx = 0; idx < 4; ++idx) delete _musicWaves[idx]; } CMusicWave *CMusicRoomHandler::createMusicWave(int waveIndex, int count) { switch (waveIndex) { case 0: _musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 2); break; case 1: _musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 3); break; case 2: _musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 0); break; case 3: _musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 1); break; default: return nullptr; } _musicWaves[waveIndex]->setSize(count); return _musicWaves[waveIndex]; } void CMusicRoomHandler::createWaveFile(int musicVolume) { _soundVolume = musicVolume; // _waveFile = _soundManager->loadMusic() } bool CMusicRoomHandler::poll() { // TODO return false; } void CMusicRoomHandler::stop() { if (_waveFile) { _soundManager->stopSound(_soundHandle); delete _waveFile; _waveFile = nullptr; _soundHandle = -1; } for (int idx = 0; idx < 4; ++idx) { if (_stopWaves && _musicWaves[idx]) _musicWaves[idx]->stop(); } } bool CMusicRoomHandler::checkSound(int index) const { // TODO return false; } void CMusicRoomHandler::setSpeedControl2(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array2[area]._speedControl = value; } void CMusicRoomHandler::setPitchControl2(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array2[area]._pitchControl = value * 3; } void CMusicRoomHandler::setInversionControl2(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array2[area]._inversionControl = value; } void CMusicRoomHandler::setDirectionControl2(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array2[area]._directionControl = value; } void CMusicRoomHandler::setPitchControl(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array1[area]._pitchControl = value; } void CMusicRoomHandler::setSpeedControl(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array1[area]._speedControl = value; } void CMusicRoomHandler::setDirectionControl(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array1[area]._directionControl = value; } void CMusicRoomHandler::setInversionControl(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array1[area]._inversionControl = value; } void CMusicRoomHandler::setMuteControl(MusicControlArea area, int value) { if (area >= 0 && area <= 3 && value >= -2 && value <= 2) _array1[area]._muteControl = value; } } // End of namespace Titanic