/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MUSIC_ROOM_HANDLER_H #define TITANIC_MUSIC_ROOM_HANDLER_H #include "titanic/sound/audio_buffer.h" #include "titanic/sound/music_room_instrument.h" #include "titanic/sound/music_song.h" #include "titanic/sound/wave_file.h" namespace Titanic { class CProjectItem; class CSoundManager; enum MusicInstrument { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 }; struct MusicRoomInstrument { int _pitchControl; int _speedControl; bool _directionControl; bool _inversionControl; bool _muteControl; MusicRoomInstrument() : _pitchControl(0), _speedControl(0), _directionControl(false), _inversionControl(false), _muteControl(false) {} }; class CMusicRoomHandler { private: CProjectItem *_project; CSoundManager *_soundManager; CMusicRoomInstrument *_instruments[4]; MusicRoomInstrument _array1[4]; MusicRoomInstrument _array2[4]; CMusicSong *_songs[4]; int _startPos[4]; int _position[4]; double _animTime[4]; bool _active; CWaveFile *_waveFile; int _soundHandle; int _instrumentsActive; CAudioBuffer *_audioBuffer; bool _isPlaying; uint _soundStartTicks; uint _startTicks; int _volume; private: /** * Starts music room instruments animation */ void start(); /** * Handles updating the raw audio being played for all the instruments */ void updateAudio(); /** * Handles updating the instruments themselves, and keeping them animating */ void updateInstruments(); /** * Polls a specified instrument for any updates to see if it's still active. * @returns Returns true if a given instrument is still active.. * that is, that there is still more data that can be read from it to play */ bool pollInstrument(MusicInstrument instrument); /** * Gets the duration for a given fragment of an instrument to play * out, so that animations of the instruments can be synchronized * to the actual music */ double getAnimDuration(MusicInstrument instrument, int arrIndex); /** * Figures out a pitch value (of some sort) for use in determining * which wave file the music instruments will use. */ int getPitch(MusicInstrument instrument, int arrIndex); public: CMusicRoomHandler(CProjectItem *project, CSoundManager *soundManager); ~CMusicRoomHandler(); /** * Creates a new music room instrument class to handle the operation of one * of the instruments in the music room. * @param instrument Which instrument to create for * @param count Number of Wave files the new instance will contain */ CMusicRoomInstrument *createInstrument(MusicInstrument instrument, int count); /** * Main setup for the music room handler */ void setup(int volume); /** * Flags whether the music handler is active */ void setActive(bool flag) { _active = flag; } /** * Stop playing the music */ void stop(); /** * Checks the specified instrument to see if it's settings are "correct" */ bool checkInstrument(MusicInstrument instrument) const; /** * Sets the speed control value */ void setSpeedControl2(MusicInstrument instrument, int value); /** * Sets the pitch control value */ void setPitchControl2(MusicInstrument instrument, int value); /** * Sets the inversion control value */ void setInversionControl2(MusicInstrument instrument, bool value); /** * Sets the direction control value */ void setDirectionControl2(MusicInstrument instrument, bool value); /** * Sets the pitch control value */ void setPitchControl(MusicInstrument instrument, int value); /** * Sets the speed control value */ void setSpeedControl(MusicInstrument instrument, int value); /** * Sets the direction control value */ void setDirectionControl(MusicInstrument instrument, bool value); /** * Sets the inversion control value */ void setInversionControl(MusicInstrument instrument, bool value); /** * Sets the mute control value */ void setMuteControl(MusicInstrument instrument, bool value); /** * Handles regular updates * @returns True if the music is still playing */ bool update(); }; } // End of namespace Titanic #endif /* TITANIC_MUSIC_ROOM_HANDLER_H */