/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MUSIC_ROOM_HANDLER_H #define TITANIC_MUSIC_ROOM_HANDLER_H #include "titanic/sound/audio_buffer.h" #include "titanic/sound/music_object.h" #include "titanic/sound/music_wave.h" #include "titanic/sound/wave_file.h" namespace Titanic { class CProjectItem; class CSoundManager; enum MusicInstrument { BELLS = 0, SNAKE = 1, PIANO = 2, BASS = 3 }; struct MusicRoomInstrument { int _pitchControl; int _speedControl; bool _directionControl; bool _inversionControl; bool _muteControl; MusicRoomInstrument() : _pitchControl(0), _speedControl(0), _directionControl(false), _inversionControl(false), _muteControl(false) {} }; class CMusicRoomHandler { private: CProjectItem *_project; CSoundManager *_soundManager; CMusicWave *_musicWaves[4]; MusicRoomInstrument _array1[4]; MusicRoomInstrument _array2[4]; CMusicObject *_musicObjs[4]; int _startPos[4]; int _position[4]; double _array5[4]; bool _active; CWaveFile *_waveFile; int _soundHandle; int _field108; CAudioBuffer *_audioBuffer; int _field118; uint _soundStartTicks; uint _startTicks; int _volume; private: void trigger(); void updateAudio(); void fn1(); bool fn2(int index); double fn3(int index, int arrIndex); int getPitch(int index, int arrIndex); public: CMusicRoomHandler(CProjectItem *project, CSoundManager *soundManager); ~CMusicRoomHandler(); /** * Creates a new music wave class instance, and assigns it to a slot * in the music handler * @param instrument Which instrument instance is for * @param count Number of files the new instance will contain */ CMusicWave *createMusicWave(MusicInstrument instrument, int count); /** * Main setup for the music room handler */ void setup(int volume); /** * Flags whether the music handler is active */ void setActive(bool flag) { _active = flag; } /** * Stop playing the music */ void stop(); /** * Checks the specified instrument to see if it's settings are "correct" */ bool checkInstrument(MusicInstrument instrument) const; /** * Sets the speed control value */ void setSpeedControl2(MusicInstrument instrument, int value); /** * Sets the pitch control value */ void setPitchControl2(MusicInstrument instrument, int value); /** * Sets the inversion control value */ void setInversionControl2(MusicInstrument instrument, bool value); /** * Sets the direction control value */ void setDirectionControl2(MusicInstrument instrument, bool value); /** * Sets the pitch control value */ void setPitchControl(MusicInstrument instrument, int value); /** * Sets the speed control value */ void setSpeedControl(MusicInstrument instrument, int value); /** * Sets the direction control value */ void setDirectionControl(MusicInstrument instrument, bool value); /** * Sets the inversion control value */ void setInversionControl(MusicInstrument instrument, bool value); /** * Sets the mute control value */ void setMuteControl(MusicInstrument instrument, bool value); /** * Handles regular updates * @returns True if the music is still playing */ bool update(); }; } // End of namespace Titanic #endif /* TITANIC_MUSIC_ROOM_HANDLER_H */