/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/music_wave.h" #include "titanic/sound/sound_manager.h" #include "titanic/core/project_item.h" namespace Titanic { CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index) : _project(project), _soundManager(soundManager) { } void CMusicWave::setSize(uint count) { assert(_items.empty()); _items.resize(count); } void CMusicWave::load(int index, const CString &filename, int v3) { assert(!_items[index]._waveFile); _items[index]._waveFile = createWaveFile(filename); _items[index]._value = v3; } CWaveFile *CMusicWave::createWaveFile(const CString &name) { if (name.empty()) return nullptr; return _soundManager->loadSound(name); } void CMusicWave::stop() { } } // End of namespace Titanic