/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_MUSIC_WAVE_H #define TITANIC_MUSIC_WAVE_H #include "common/array.h" #include "titanic/support/string.h" namespace Titanic { class CProjectItem; class CSoundManager; class CWaveFile; class CMusicWave { struct CMusicWaveFile { CWaveFile *_waveFile; int _value; CMusicWaveFile() : _waveFile(nullptr), _value(0) {} }; private: CSoundManager *_soundManager; Common::Array _items; private: /** * Loads the specified wave file, and returns a CWaveFile instance for it */ CWaveFile *createWaveFile(const CString &name); public: CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index); /** * Sets the maximum number of allowed files that be defined */ void setSize(uint count); /** * Loads a new file into the list of available entries */ void load(int index, const CString &filename, int v3); /** * Stops the music */ void stop(); }; } // End of namespace Titanic #endif /* TITANIC_MUSIC_WAVE_H */