/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/proximity.h" #include "titanic/true_talk/tt_talker.h" namespace Titanic { CProximity::CProximity() : _field4(0), _channelVolume(100), _fieldC(0), _priorSoundHandle(-1), _field14(0), _frequencyMultiplier(0.0), _field1C(1.875), _repeated(false), _channel(10), _positioningMode(POSMODE_NONE), _azimuth(0.0), _range(0.5), _elevation(0), _posX(0.0), _posY(0.0), _posZ(0.0), _hasVelocity(false), _velocityX(0), _velocityY(0), _velocityZ(0), _field54(0), _field58(0), _field5C(0), _freeSoundFlag(false), _endTalkerFn(nullptr), _talker(nullptr), _field6C(0) { } } // End of namespace Titanic