/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_PROXIMITY_H #define TITANIC_PROXIMITY_H #include "audio/mixer.h" #include "common/scummsys.h" namespace Titanic { enum PositioningMode { POSMODE_NONE = 0, POSMODE_POLAR = 1, POSMODE_VECTOR = 2 }; class TTtalker; typedef void (*CEndTalkerFn)(TTtalker *talker); class CProximity { public: int _channelVolume; int _balance; int _priorSoundHandle; double _frequencyMultiplier; double _frequencyAdjust; bool _repeated; int _channelMode; PositioningMode _positioningMode; double _azimuth; double _range; double _elevation; double _posX; double _posY; double _posZ; bool _hasVelocity; double _velocityX; double _velocityY; double _velocityZ; DisposeAfterUse::Flag _disposeAfterUse; CEndTalkerFn _endTalkerFn; TTtalker *_talker; uint _soundDuration; Audio::Mixer::SoundType _soundType; public: CProximity(); CProximity(Audio::Mixer::SoundType soundType, int volume = 100); }; } // End of namespace Titanic #endif /* TITANIC_PROXIMITY_H */