/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/qmixer.h" namespace Titanic { QMixer::QMixer(Audio::Mixer *mixer) : _mixer(mixer) { } bool QMixer::qsWaveMixInitEx(const QMIXCONFIG &config) { assert(_channels.empty()); assert(config.iChannels > 0 && config.iChannels < 256); _channels.resize(config.iChannels); return true; } void QMixer::qsWaveMixActivate(bool fActivate) { // Not currently implemented in ScummVM } int QMixer::qsWaveMixOpenChannel(int iChannel, QMixFlag mode) { // Not currently implemented in ScummVM return 0; } int QMixer::qsWaveMixEnableChannel(int iChannel, uint flags, bool enabled) { // Not currently implemented in ScummVM return 0; } void QMixer::qsWaveMixCloseSession() { _mixer->stopAll(); _channels.clear(); } void QMixer::qsWaveMixFreeWave(Audio::SoundHandle &handle) { _mixer->stopHandle(handle); } void QMixer::qsWaveMixFlushChannel(int iChannel, uint flags) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetPanRate(int iChannel, uint flags, uint rate) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetVolume(int iChannel, uint flags, uint volume) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetSourcePosition(int iChannel, uint flags, const QSVECTOR &position) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetPolarPosition(int iChannel, uint flags, const QSPOLAR &position) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetListenerPosition(const QSVECTOR &position, uint flags) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetListenerOrientation(const QSVECTOR &direction, const QSVECTOR &up, uint flags) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetDistanceMapping(int iChannel, uint flags, const QMIX_DISTANCES &distances) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetFrequency(int iChannel, uint flags, uint frequency) { // Not currently implemented in ScummVM } void QMixer::qsWaveMixSetSourceVelocity(int iChannel, uint flags, const QSVECTOR &velocity) { // Not currently implemented in ScummVM } int QMixer::qsWaveMixPlayEx(int iChannel, uint flags, CWaveFile *waveFile, int loops, const QMIXPLAYPARAMS ¶ms) { if (iChannel == -1) { // Find a free channel for (iChannel = 0; iChannel < (int)_channels.size(); ++iChannel) { if (_channels[iChannel]._sounds.empty()) break; } assert(iChannel != (int)_channels.size()); } // If the new sound replaces current ones, then clear the channel ChannelEntry &channel = _channels[iChannel]; if (flags & QMIX_CLEARQUEUE) { if (!channel._sounds.empty() && channel._sounds.front()._started) _mixer->stopHandle(channel._sounds.front()._soundHandle); channel._sounds.clear(); } // Add the sound to the channel channel._sounds.push_back(SoundEntry(waveFile, params.callback, loops, params.dwUser)); qsWaveMixPump(); return 0; } bool QMixer::qsWaveMixIsChannelDone(int iChannel) const { return _channels[iChannel]._sounds.empty(); } void QMixer::qsWaveMixPump() { // Iterate through each of the channels for (uint iChannel = 0; iChannel < _channels.size(); ++iChannel) { ChannelEntry &channel = _channels[iChannel]; // If the playing sound on the channel is finished, then call // the callback registered for it, and remove it from the list if (!channel._sounds.empty()) { SoundEntry &sound = channel._sounds.front(); if (sound._started && !_mixer->isSoundHandleActive(sound._soundHandle)) { if (sound._loops == -1 || sound._loops-- > 0) { // Need to loop the sound again sound._waveFile->_stream->rewind(); _mixer->playStream(sound._waveFile->_soundType, &sound._soundHandle, sound._waveFile->_stream, -1, 0xff, 0, DisposeAfterUse::NO); } else { // Sound is finished if (sound._callback) // Call the callback to signal end sound._callback(iChannel, sound._waveFile, sound._userData); // Remove sound record from channel channel._sounds.erase(channel._sounds.begin()); } } } // If there's an unstarted sound at the front of a channel's // sound list, then start it playing if (!channel._sounds.empty()) { SoundEntry &sound = channel._sounds.front(); if (!sound._started) { _mixer->playStream(sound._waveFile->_soundType, &sound._soundHandle, sound._waveFile->_stream, -1, 0xff, 0, DisposeAfterUse::NO); sound._started = true; } } } } } // End of namespace Titanic z