/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/restricted_auto_music_player.h" #include "titanic/core/room_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CRestrictedAutoMusicPlayer, CAutoMusicPlayer) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(LeaveRoomMsg) END_MESSAGE_MAP() void CRestrictedAutoMusicPlayer::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_oldNodeName, indent); file->writeQuotedLine(_newNodeName, indent); file->writeQuotedLine(_newRoomName, indent); file->writeQuotedLine(_oldRoomName, indent); CAutoMusicPlayer::save(file, indent); } void CRestrictedAutoMusicPlayer::load(SimpleFile *file) { file->readNumber(); _oldNodeName = file->readString(); _newNodeName = file->readString(); _newRoomName = file->readString(); _oldRoomName = file->readString(); CAutoMusicPlayer::load(file); } bool CRestrictedAutoMusicPlayer::EnterRoomMsg(CEnterRoomMsg *msg) { if (!msg->_oldRoom) return true; if (petCheckNode(_oldNodeName)) return false; CString roomName = msg->_oldRoom->getName(); if (!_oldRoomName.compareToIgnoreCase(roomName)) { _isRepeated = true; return false; } else { return CAutoMusicPlayer::EnterRoomMsg(msg); } } bool CRestrictedAutoMusicPlayer::LeaveRoomMsg(CLeaveRoomMsg *msg) { CString roomName = msg->_newRoom->getName(); if (petCheckNode(_newNodeName) || !_newRoomName.compareToIgnoreCase(roomName)) { _isRepeated = false; return true; } else { return CAutoMusicPlayer::LeaveRoomMsg(msg); } } } // End of namespace Titanic