/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/season_noises.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSeasonNoises, CViewAutoSoundPlayer) ON_MESSAGE(ChangeSeasonMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(LoadSuccessMsg) END_MESSAGE_MAP() CSeasonNoises::CSeasonNoises() : CViewAutoSoundPlayer(), _seasonNumber(SEASON_SUMMER), _springName("NULL"), _summerName("NULL"), _autumnName("NULL"), _winterName("NULL") { } void CSeasonNoises::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_seasonNumber, indent); file->writeQuotedLine(_springName, indent); file->writeQuotedLine(_summerName, indent); file->writeQuotedLine(_autumnName, indent); file->writeQuotedLine(_winterName, indent); CViewAutoSoundPlayer::save(file, indent); } void CSeasonNoises::load(SimpleFile *file) { file->readNumber(); _seasonNumber = (Season)file->readNumber(); _springName = file->readString(); _summerName = file->readString(); _autumnName = file->readString(); _winterName = file->readString(); CViewAutoSoundPlayer::load(file); } bool CSeasonNoises::ChangeSeasonMsg(CChangeSeasonMsg *msg) { _seasonNumber = (Season)(((int)_seasonNumber + 1) % 4); CActMsg actMsg("Update"); actMsg.execute(this); return true; } bool CSeasonNoises::EnterViewMsg(CEnterViewMsg *msg) { CActMsg actMsg("Update"); actMsg.execute(this); return true; } bool CSeasonNoises::ActMsg(CActMsg *msg) { msg->_action = "Update"; switch (_seasonNumber) { case SEASON_SUMMER: _filename = _summerName; break; case SEASON_AUTUMN: _filename = _autumnName; break; case SEASON_WINTER: _filename = _winterName; break; case SEASON_SPRING: _filename = _springName; break; default: break; } CSignalObject signalMsg; signalMsg._numValue = 2; signalMsg.execute(this); CTurnOn onMsg; onMsg.execute(this); return true; } bool CSeasonNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { if (_active) { _active = false; _soundHandle = -1; CActMsg actMsg("Update"); actMsg.execute(this); } return true; } } // End of namespace Titanic