/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/titania_speech.h" namespace Titanic { BEGIN_MESSAGE_MAP(CTitaniaSpeech, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(MovieFrameMsg) ON_MESSAGE(TimerMsg) ON_MESSAGE(EnterRoomMsg) END_MESSAGE_MAP() void CTitaniaSpeech::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_paraNum, indent); file->writeNumberLine(_frameNum, indent); CGameObject::save(file, indent); } void CTitaniaSpeech::load(SimpleFile *file) { file->readNumber(); _paraNum = file->readNumber(); _frameNum = file->readNumber(); CGameObject::load(file); } bool CTitaniaSpeech::ActMsg(CActMsg *msg) { CSetFrameMsg frameMsg; CVisibleMsg visibleMsg; CActMsg actMsg; if (msg->_action == "TitaniaSpeech") { switch (_paraNum) { case 0: movieSetAudioTiming(true); loadSound("a#12.wav"); sleep(1000); playMovie(0, 187, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); movieEvent(0); break; case 1: loadSound("a#11.wav"); addTimer(0); startAnimTimer("Para2", 300); addTimer(6000); addTimer(12000); addTimer(18000); addTimer(24000); startAnimTimer("NextPara", 30000); break; case 2: visibleMsg._visible = false; visibleMsg.execute("TitaniaStillControl"); loadSound("a#10.wav"); playMovie(585, 706, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); playSound("a#10.wav"); break; case 3: visibleMsg._visible = false; visibleMsg.execute("TitaniaStillControl"); loadSound("a#9.wav"); playMovie(707, 905, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); playSound("a#9.wav"); break; case 4: visibleMsg._visible = false; visibleMsg.execute("TitaniaStillControl"); loadSound("a#8.wav"); playMovie(906, 938, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); playSound("a#8.wav"); break; default: sleep(3000); actMsg._action = "SleepTitania"; actMsg.execute(this); } } return true; } bool CTitaniaSpeech::MovieEndMsg(CMovieEndMsg *msg) { if (_paraNum == 5) { startAnimTimer("NextPara", 0); } else { if (_paraNum != 1) addTimer(0); startAnimTimer("NextPara", 3000); } return true; } bool CTitaniaSpeech::MovieFrameMsg(CMovieFrameMsg *msg) { int frame = getMovieFrame(); if (!frame) playSound("a#12.wav"); return true; } bool CTitaniaSpeech::TimerMsg(CTimerMsg *msg) { CSetFrameMsg frameMsg; CVisibleMsg visibleMsg; CActMsg actMsg("TitaniaSpeech"); if (msg->_action == "NextPara") { visibleMsg.execute("TitaniaStillControl"); ++_paraNum; actMsg.execute(this); } else if (msg->_action == "Para2") { playSound("a#11.wav"); } else { frameMsg._frameNumber = _frameNum; frameMsg.execute("TitaniaStillControl"); } return true; } bool CTitaniaSpeech::EnterRoomMsg(CEnterRoomMsg *msg) { CActMsg actMsg("Disable"); actMsg.execute("ShipAnnouncements"); return true; } } // End of namespace Titanic