/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/sound/titania_speech.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CTitaniaSpeech, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(MovieFrameMsg) ON_MESSAGE(TimerMsg) ON_MESSAGE(EnterRoomMsg) END_MESSAGE_MAP() void CTitaniaSpeech::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_actionNum, indent); file->writeNumberLine(_backgroundFrame, indent); CGameObject::save(file, indent); } void CTitaniaSpeech::load(SimpleFile *file) { file->readNumber(); _actionNum = file->readNumber(); _backgroundFrame = file->readNumber(); CGameObject::load(file); } bool CTitaniaSpeech::ActMsg(CActMsg *msg) { CSetFrameMsg frameMsg; CVisibleMsg visibleMsg; CActMsg actMsg; if (msg->_action == "TitaniaSpeech") { CProximity prox(Audio::Mixer::kSpeechSoundType); switch (_actionNum) { case 1: loadSound(TRANSLATE("a#12.wav", "a#0.wav")); sleep(1000); playMovie(TRANSLATE(0, 584), TRANSLATE(187, 761), MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT); if (g_language == Common::EN_ANY) { movieSetPlaying(true); movieEvent(0); } else { playSound("a#0.wav", prox); } break; case 2: loadSound(TRANSLATE("a#11.wav", "a#4.wav")); addTimer(0); startAnimTimer("Para2", 300); addTimer(6000); addTimer(12000); addTimer(18000); addTimer(24000); startAnimTimer("NextPara", TRANSLATE(30000, 33000)); break; case 3: visibleMsg._visible = false; visibleMsg.execute("TitaniaStillControl"); loadSound(TRANSLATE("a#10.wav", "a#2.wav")); playMovie(585, TRANSLATE(706, 748), MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT); playSound(TRANSLATE("a#10.wav", "a#2.wav"), prox); break; case 4: visibleMsg._visible = false; visibleMsg.execute("TitaniaStillControl"); loadSound(TRANSLATE("a#9.wav", "a#3.wav")); playMovie(707, 905, MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT); playSound(TRANSLATE("a#9.wav", "a#3.wav"), prox); break; case 5: visibleMsg._visible = false; visibleMsg.execute("TitaniaStillControl"); loadSound(TRANSLATE("a#8.wav", "a#1.wav")); playMovie(906, TRANSLATE(938, 943), MOVIE_WAIT_FOR_FINISH | MOVIE_NOTIFY_OBJECT); playSound(TRANSLATE("a#8.wav", "a#1.wav"), prox); break; default: sleep(3000); actMsg._action = "SleepTitania"; actMsg.execute("TitaniaControl"); } } return true; } bool CTitaniaSpeech::MovieEndMsg(CMovieEndMsg *msg) { if (_actionNum == 5) { startAnimTimer("NextPara", 0); } else { if (_actionNum != 1) addTimer(0); startAnimTimer("NextPara", 3000); } return true; } bool CTitaniaSpeech::MovieFrameMsg(CMovieFrameMsg *msg) { int frame = getMovieFrame(); if (frame == 0) { CProximity prox(Audio::Mixer::kSpeechSoundType); playSound(TRANSLATE("a#12.wav", "a#0.wav"), prox); } return true; } bool CTitaniaSpeech::TimerMsg(CTimerMsg *msg) { CSetFrameMsg frameMsg; CVisibleMsg visibleMsg; CActMsg actMsg("TitaniaSpeech"); if (msg->_action == "NextPara") { visibleMsg.execute("TitaniaStillControl"); ++_actionNum; actMsg.execute(this); } else if (msg->_action == "Para2") { CProximity prox(Audio::Mixer::kSpeechSoundType); playSound(TRANSLATE("a#11.wav", "a#4.wav"), prox); } else { frameMsg._frameNumber = _backgroundFrame++; frameMsg.execute("TitaniaStillControl"); } return true; } bool CTitaniaSpeech::EnterRoomMsg(CEnterRoomMsg *msg) { CActMsg actMsg("Disable"); actMsg.execute("ShipAnnouncements"); return true; } } // End of namespace Titanic