/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/sound/titania_speech.h"

namespace Titanic {

BEGIN_MESSAGE_MAP(CTitaniaSpeech, CGameObject)
	ON_MESSAGE(ActMsg)
	ON_MESSAGE(MovieEndMsg)
	ON_MESSAGE(MovieFrameMsg)
	ON_MESSAGE(TimerMsg)
	ON_MESSAGE(EnterRoomMsg)
END_MESSAGE_MAP()

void CTitaniaSpeech::save(SimpleFile *file, int indent) {
	file->writeNumberLine(1, indent);
	file->writeNumberLine(_paraNum, indent);
	file->writeNumberLine(_frameNum, indent);

	CGameObject::save(file, indent);
}

void CTitaniaSpeech::load(SimpleFile *file) {
	file->readNumber();
	_paraNum = file->readNumber();
	_frameNum = file->readNumber();

	CGameObject::load(file);
}

bool CTitaniaSpeech::ActMsg(CActMsg *msg) {
	CSetFrameMsg frameMsg;
	CVisibleMsg visibleMsg;
	CActMsg actMsg;

	if (msg->_action == "TitaniaSpeech") {
		switch (_paraNum) {
		case 0:
			movieSetAudioTiming(true);
			loadSound("a#12.wav");
			sleep(1000);
			playMovie(0, 187, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
			movieEvent(0);
			break;

		case 1:
			loadSound("a#11.wav");
			addTimer(0);
			startAnimTimer("Para2", 300);
			addTimer(6000);
			addTimer(12000);
			addTimer(18000);
			addTimer(24000);
			startAnimTimer("NextPara", 30000);
			break;

		case 2:
			visibleMsg._visible = false;
			visibleMsg.execute("TitaniaStillControl");
			loadSound("a#10.wav");
			playMovie(585, 706, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
			playSound("a#10.wav");
			break;

		case 3:
			visibleMsg._visible = false;
			visibleMsg.execute("TitaniaStillControl");
			loadSound("a#9.wav");
			playMovie(707, 905, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
			playSound("a#9.wav");
			break;

		case 4:
			visibleMsg._visible = false;
			visibleMsg.execute("TitaniaStillControl");
			loadSound("a#8.wav");
			playMovie(906, 938, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
			playSound("a#8.wav");
			break;

		default:
			sleep(3000);
			actMsg._action = "SleepTitania";
			actMsg.execute(this);
		}
	}

	return true;
}

bool CTitaniaSpeech::MovieEndMsg(CMovieEndMsg *msg) {
	if (_paraNum == 5) {
		startAnimTimer("NextPara", 0);
	} else {
		if (_paraNum != 1)
			addTimer(0);
		startAnimTimer("NextPara", 3000);
	}

	return true;
}

bool CTitaniaSpeech::MovieFrameMsg(CMovieFrameMsg *msg) {
	int frame = getMovieFrame();
	if (!frame)
		playSound("a#12.wav");

	return true;
}

bool CTitaniaSpeech::TimerMsg(CTimerMsg *msg) {
	CSetFrameMsg frameMsg;
	CVisibleMsg visibleMsg;
	CActMsg actMsg("TitaniaSpeech");

	if (msg->_action == "NextPara") {
		visibleMsg.execute("TitaniaStillControl");
		++_paraNum;
		actMsg.execute(this);
	} else if (msg->_action == "Para2") {
		playSound("a#11.wav");
	} else {
		frameMsg._frameNumber = _frameNum;
		frameMsg.execute("TitaniaStillControl");
	}

	return true;
}

bool CTitaniaSpeech::EnterRoomMsg(CEnterRoomMsg *msg) {
	CActMsg actMsg("Disable");
	actMsg.execute("ShipAnnouncements");

	return true;
}

} // End of namespace Titanic