/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/decoders/raw.h" #include "audio/decoders/wave.h" #include "common/memstream.h" #include "titanic/sound/wave_file.h" #include "titanic/sound/sound_manager.h" #include "titanic/support/simple_file.h" namespace Titanic { /** * This creates a ScummVM audio stream around a CAudioBuffer buffer, * allowing for streaming audio output for the music room music */ class AudioBufferStream : public Audio::SeekableAudioStream { private: CAudioBuffer *_audioBuffer; public: AudioBufferStream(CAudioBuffer *audioBuffer) : _audioBuffer(audioBuffer) {} virtual int readBuffer(int16 *buffer, const int numSamples); virtual bool isStereo() const { return false; } virtual bool endOfData() const; virtual int getRate() const { return 22050; } virtual Audio::Timestamp getLength() const { return Audio::Timestamp(); } virtual bool seek(const Audio::Timestamp &where) { return false; } }; int AudioBufferStream::readBuffer(int16 *buffer, const int numSamples) { return _audioBuffer->read(buffer, numSamples); } bool AudioBufferStream::endOfData() const { return _audioBuffer->isFinished(); } /*------------------------------------------------------------------------*/ CWaveFile::CWaveFile(Audio::Mixer *mixer) : _mixer(mixer), _pendingAudioStream(nullptr), _waveData(nullptr), _waveSize(0), _dataSize(0), _headerSize(0), _rate(0), _flags(0), _wavType(0), _soundType(Audio::Mixer::kPlainSoundType) { setup(); } void CWaveFile::setup() { _loadMode = LOADMODE_SCUMMVM; _dataSize = 0; _audioBuffer = nullptr; _disposeAudioBuffer = DisposeAfterUse::NO; _channel = -1; } CWaveFile::~CWaveFile() { // Delete any pending audio stream if it wasn't used delete _pendingAudioStream; if (_disposeAudioBuffer == DisposeAfterUse::YES && _audioBuffer) delete _audioBuffer; free(_waveData); } uint CWaveFile::getDurationTicks() const { if (!_rate) return 0; // FIXME: The original uses acmStreamSize to calculate // a desired size. Since I have no idea how the system API // method works, for now I'm using a simple ratio of a // sample output to input value double newSize = (double)_dataSize * (1475712.0 / 199836.0); return (uint)(newSize * 1000.0 / _rate); } bool CWaveFile::loadSound(const CString &name) { StdCWadFile file; if (!file.open(name)) return false; Common::SeekableReadStream *stream = file.readStream(); uint wavSize = stream->size(); byte *data = (byte *)malloc(wavSize); stream->read(data, wavSize); load(data, wavSize); _soundType = Audio::Mixer::kSFXSoundType; return true; } bool CWaveFile::loadSpeech(CDialogueFile *dialogueFile, int speechIndex) { DialogueResource *res = dialogueFile->openWaveEntry(speechIndex); if (!res) return false; byte *data = (byte *)malloc(res->_size); dialogueFile->read(res, data, res->_size); load(data, res->_size); _soundType = Audio::Mixer::kSpeechSoundType; return true; } bool CWaveFile::loadMusic(const CString &name) { StdCWadFile file; if (!file.open(name)) return false; Common::SeekableReadStream *stream = file.readStream(); uint wavSize = stream->size(); byte *data = new byte[wavSize]; stream->read(data, wavSize); delete stream; load(data, wavSize); _soundType = Audio::Mixer::kMusicSoundType; return true; } bool CWaveFile::loadMusic(CAudioBuffer *buffer, DisposeAfterUse::Flag disposeAfterUse) { _audioBuffer = buffer; _disposeAudioBuffer = disposeAfterUse; _loadMode = LOADMODE_AUDIO_BUFFER; _pendingAudioStream = new AudioBufferStream(_audioBuffer); return true; } void CWaveFile::load(byte *data, uint dataSize) { _waveData = data; _waveSize = dataSize; // Parse the wave header Common::MemoryReadStream wavStream(data, dataSize, DisposeAfterUse::NO); if (!Audio::loadWAVFromStream(wavStream, _dataSize, _rate, _flags, &_wavType)) error("Invalid wave file"); _headerSize = wavStream.pos(); } Audio::SeekableAudioStream *CWaveFile::createAudioStream() { Audio::SeekableAudioStream *stream; if (_pendingAudioStream) { stream = _pendingAudioStream; _pendingAudioStream = nullptr; } else { // Create a new ScummVM audio stream for the wave file data stream = Audio::makeWAVStream( new Common::MemoryReadStream(_waveData, _waveSize, DisposeAfterUse::NO), DisposeAfterUse::YES); } _rate = stream->getRate(); return stream; } const int16 *CWaveFile::lock() { enum { kWaveFormatPCM = 1 }; switch (_loadMode) { case LOADMODE_SCUMMVM: // Sanity checking that only raw 16-bit LE 22Khz waves can be locked assert(_waveData && _rate == AUDIO_SAMPLING_RATE); assert(_flags == (Audio::FLAG_LITTLE_ENDIAN | Audio::FLAG_16BITS)); assert(_wavType == kWaveFormatPCM); // Return a pointer to the data section of the wave file return (const int16 *)(_waveData + _headerSize); default: return nullptr; } } void CWaveFile::unlock(const int16 *ptr) { // No implementation needed in ScummVM } Audio::SoundHandle CWaveFile::play(int numLoops, byte volume) { Audio::SeekableAudioStream *audioStream = createAudioStream(); Audio::SoundHandle handle; Audio::AudioStream *stream = audioStream; if (numLoops != 0) stream = new Audio::LoopingAudioStream(audioStream, (numLoops == -1) ? 0 : numLoops); _mixer->playStream(_soundType, &handle, stream, -1, volume, 0, DisposeAfterUse::YES); return handle; } } // End of namespace Titanic