/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_WAVE_FILE_H #define TITANIC_WAVE_FILE_H #include "audio/audiostream.h" #include "audio/mixer.h" #include "titanic/sound/audio_buffer.h" #include "titanic/support/string.h" #include "titanic/true_talk/dialogue_file.h" namespace Titanic { enum LoadMode { LOADMODE_AUDIO_BUFFER = 1, LOADMODE_SCUMMVM = 2 }; class CWaveFile { private: Audio::Mixer *_mixer; byte *_waveData; int _waveSize; int _dataSize; int _headerSize; int _rate; byte _flags; uint16 _wavType; Audio::SeekableAudioStream *_pendingAudioStream; private: /** * Handles setup of fields shared by the constructors */ void setup(); /** * Gets passed the raw data for the wave file */ void load(byte *data, uint dataSize); /** * Returns a ScummVM Audio Stream for playback purposes */ Audio::SeekableAudioStream *createAudioStream(); public: Audio::Mixer::SoundType _soundType; LoadMode _loadMode; CAudioBuffer *_audioBuffer; DisposeAfterUse::Flag _disposeAudioBuffer; int _channel; public: CWaveFile(Audio::Mixer *mixer); ~CWaveFile(); /** * Returns the duration of the wave file * @returns Total ticks. Not really sure how ticks * map to real time */ uint getDurationTicks() const; /** * Return the size of the wave file */ uint size() const { return _dataSize; } /** * Tries to load the specified wave file sound */ bool loadSound(const CString &name); /** * Tries to load speech from a specified dialogue file */ bool loadSpeech(CDialogueFile *dialogueFile, int speechIndex); /** * Tries to load the specified music wave file */ bool loadMusic(const CString &name); /** * Tries to load the specified audio buffer */ bool loadMusic(CAudioBuffer *buffer, DisposeAfterUse::Flag disposeAfterUse); /** * Returns true if the wave file has data loaded */ bool isLoaded() const { return _waveData != nullptr || _pendingAudioStream != nullptr; } /** * Return the frequency of the loaded wave file */ uint getFrequency() const { return _rate; } /** * Lock sound data for access */ const int16 *lock(); /** * Unlock sound data after a prior call to lock */ void unlock(const int16 *ptr); /** * Plays the wave file * @param numLoops Number of times to loop. 0 for none, * -1 for infinite, and >0 for specified number of times * @param volume Volume to play at * @returns Audio handle for started sound */ Audio::SoundHandle play(int numLoops, byte volume); }; } // End of namespace Titanic #endif /* TITANIC_WAVE_FILE_H */