/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_WAVE_FILE_H #define TITANIC_WAVE_FILE_H #include "titanic/support/simple_file.h" namespace Titanic { class CSoundManager; class WaveFile { public: int _field0; int _field4; int _field8; uint _handle; CSoundManager *_owner; int _field14; int _field18; int _field1C; int _field20; int _field24; int _field28; int _field2C; public: WaveFile() : _field0(2), _field4(0), _field8(0), _handle(0), _owner(nullptr), _field14(1), _field18(0), _field1C(0), _field20(0), _field24(0), _field28(0), _field2C(-1) {} int fn1(); }; } // End of namespace Titanic #endif /* TITANIC_WAVE_FILE_H */