/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB3_H #define TITANIC_STAR_CONTROL_SUB3_H #include "titanic/support/simple_file.h" #include "titanic/star_control/frange.h" #include "titanic/star_control/star_control_sub5.h" #include "titanic/star_control/surface_area.h" namespace Titanic { enum StarMode { MODE_STARFIELD = 0, MODE_PHOTO = 1 }; class CStarControlSub12; struct CBaseStarEntry { byte _red; byte _green; byte _blue; byte _thickness; double _value; FVector _position; uint _data[5]; CBaseStarEntry(); /** * Loads the data for a star */ void load(Common::SeekableReadStream &s); bool operator==(const CBaseStarEntry &s) const; }; struct CStarPosition : public Common::Point { int _index1; int _index2; CStarPosition() : _index1(0), _index2(0) {} bool operator==(const CStarPosition &sp) const { return x == sp.x && y == sp.y && _index1 == sp._index1 && _index2 == sp._index2; } }; class CBaseStar { private: void draw1(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5); void draw2(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5); void draw3(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5); void draw4(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5); protected: FRange _minMax; double _minVal; double _maxVal; double _range; double _value1, _value2; double _value3, _value4; protected: /** * Load entry data from a passed stream */ void loadData(Common::SeekableReadStream &s); /** * Load entry data from a specified resource */ void loadData(const CString &resName); /** * Reset the data for an entry */ void resetEntry(CBaseStarEntry &entry); public: Common::Array _data; public: CBaseStar(); virtual ~CBaseStar() {} /** * Draw the item */ virtual void draw(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5); virtual bool loadYale(int v1) { return true; } /** * Selects a star */ virtual bool selectStar(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, const Common::Point &pt, void *handler = nullptr) { return false; } /** * Adds a new star, or removes one if already present at the given co-ordinates */ virtual bool addStar(const CBaseStarEntry *entry) { return false; } virtual bool loadStar() { return false; } /** * Load the item's data */ virtual void load(SimpleFile *file) {} /** * Save the item's data */ virtual void save(SimpleFile *file, int indent) {} /** * Clear allocated data */ void clear(); void initialize(); int size() const { return _data.size(); } /** * Get a pointer to a data entry */ const CBaseStarEntry *getDataPtr(int index) const; int baseFn1(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, const Common::Point &pt); int baseFn2(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12); }; class CStarVector { private: CStarControlSub12 *_owner; FVector _vector; public: CStarVector(CStarControlSub12 *owner, const FVector &v) : _owner(owner), _vector(v) {} /** * Applies the saved vector */ void apply(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB3_H */