/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_STAR_CONTROL_SUB3_H #define TITANIC_STAR_CONTROL_SUB3_H #include "titanic/support/simple_file.h" #include "titanic/star_control/star_control_sub4.h" #include "titanic/star_control/star_control_sub5.h" #include "titanic/star_control/surface_area.h" namespace Titanic { class CStarControlSub12; struct CBaseStarEntry { byte _field0; byte _field1; byte _field2; byte _field3; double _value; CBaseStarVal _val; uint _data[5]; CBaseStarEntry(); void load(Common::SeekableReadStream &s); }; class CBaseStar { protected: Common::Array _data; CStarControlSub4 _sub4; double _minVal; double _maxVal; double _range; protected: /** * Get a pointer to a data entry */ CBaseStarEntry *getDataPtr(int index); /** * Load entry data from a passed stream */ void loadData(Common::SeekableReadStream &s); /** * Load entry data from a specified resource */ void loadData(const CString &resName); /** * Reset the data for an entry */ void resetEntry(CBaseStarEntry &entry); public: CBaseStar(); virtual ~CBaseStar() {} /** * Draw the item */ virtual void draw(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5); virtual bool loadYale(int v1) { return true; } virtual bool proc4(int v1, int v2, int v3, int v4, int v5) { return false; } virtual bool proc5(int v1) { return false; } virtual bool loadStar() { return false; } virtual bool proc7(int v1, int v2) { return true; } /** * Load the item's data */ virtual void load(SimpleFile *file) {} /** * Save the item's data */ virtual void save(SimpleFile *file, int indent) {} /** * Clear allocated data */ void clear(); void initialize(); }; } // End of namespace Titanic #endif /* TITANIC_STAR_CONTROL_SUB3_H */