/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/base_stars.h" #include "titanic/star_control/star_camera.h" #include "titanic/star_control/star_ref.h" #include "titanic/titanic.h" namespace Titanic { CBaseStarEntry::CBaseStarEntry() : _red(0), _value(0.0) { Common::fill(&_data[0], &_data[5], 0); } void CBaseStarEntry::load(Common::SeekableReadStream &s) { _red = s.readByte(); _green = s.readByte(); _blue = s.readByte(); _thickness = s.readByte(); _value = s.readFloatLE(); _position._x = s.readFloatLE(); _position._y = s.readFloatLE(); _position._z = s.readFloatLE(); for (int idx = 0; idx < 5; ++idx) _data[idx] = s.readUint32LE(); } bool CBaseStarEntry::operator==(const CBaseStarEntry &s) const { return _red == s._red && _green == s._green && _blue == s._blue && _thickness == s._thickness && _value == s._value && _position == s._position && _data[0] == s._data[0] && _data[1] == s._data[1] && _data[2] == s._data[2] && _data[3] == s._data[3] && _data[4] == s._data[4]; } /*------------------------------------------------------------------------*/ CBaseStars::CBaseStars() : _minVal(0.0), _maxVal(1.0), _range(0.0), _value1(0.0), _value2(0.0), _value3(0.0), _value4(0.0) { } void CBaseStars::clear() { _data.clear(); } void CBaseStars::initialize() { _minVal = 9.9999998e10; _maxVal = -9.9999998e10; _minMax.reset(); for (uint idx = 0; idx < _data.size(); ++idx) { const CBaseStarEntry *entry = getDataPtr(idx); _minMax.expand(entry->_position); if (entry->_value < _minVal) _minVal = entry->_value; if (entry->_value > _maxVal) _maxVal = entry->_value; } _range = (_maxVal - _minVal) / 1.0; } const CBaseStarEntry *CBaseStars::getDataPtr(int index) const { return (index >= 0 && index < (int)_data.size()) ? &_data[index] : nullptr; } void CBaseStars::loadData(Common::SeekableReadStream &s) { uint headerId = s.readUint32LE(); uint count = s.readUint32LE(); if (headerId != 100 || count == 0) error("Invalid star data"); // Initialize the data array clear(); _data.resize(count); // Iterate through reading the data for each entry for (uint idx = 0; idx < count; ++idx) _data[idx].load(s); } void CBaseStars::loadData(const CString &resName) { // Get a stream to read the data from the DAT file Common::SeekableReadStream *stream = g_vm->_filesManager->getResource(resName); assert(stream); // Load the stream loadData(*stream); delete stream; } void CBaseStars::resetEntry(CBaseStarEntry &entry) { entry._red = 0xFF; entry._green = 0xFF; entry._blue = 0xFF; entry._thickness = 0; entry._position._x = 0; entry._position._y = 0; entry._position._z = 0; for (int idx = 0; idx < 5; ++idx) entry._data[idx] = 0; } void CBaseStars::draw(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup) { if (!_data.empty()) { switch (camera->proc27()) { case 0: switch (surfaceArea->_bpp) { case 1: draw1(surfaceArea, camera, closeup); break; case 2: draw2(surfaceArea, camera, closeup); break; default: break; } break; case 2: switch (surfaceArea->_bpp) { case 1: draw3(surfaceArea, camera, closeup); break; case 2: draw4(surfaceArea, camera, closeup); break; default: break; } break; default: break; } } } void CBaseStars::draw1(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup) { FPose pose = camera->getPose(); camera->proc36(&_value1, &_value2, &_value3, &_value4); const double MAX_VAL = 1.0e9 * 1.0e9; FPoint centroid = surfaceArea->_centroid + FPoint(0.5, 0.5); double threshold = camera->getThreshold(); double minVal = threshold - 9216.0; int width1 = surfaceArea->_width - 1; int height1 = surfaceArea->_height - 1; double *v1Ptr = &_value1, *v2Ptr = &_value2; double tempX, tempY, tempZ, total2; for (uint idx = 0; idx < _data.size(); ++idx) { CBaseStarEntry &entry = _data[idx]; const FVector &vector = entry._position; tempZ = vector._x * pose._row1._z + vector._y * pose._row2._z + vector._z * pose._row3._z + pose._vector._z; if (tempZ <= minVal) continue; tempY = vector._x * pose._row1._y + vector._y * pose._row2._y + vector._z * pose._row3._y + pose._vector._y; tempX = vector._x * pose._row1._x + vector._y * pose._row2._x + vector._z * pose._row3._x + pose._vector._x; total2 = tempY * tempY + tempX * tempX + tempZ * tempZ; if (total2 < 1.0e12) { closeup->draw(pose, vector, FVector(centroid._x, centroid._y, total2), surfaceArea, camera); continue; } if (tempZ <= threshold || total2 >= MAX_VAL) continue; int xStart = (int)(*v1Ptr * tempX / tempZ + centroid._x); int yStart = (int)(*v2Ptr * tempY / tempZ + centroid._y); if (xStart < 0 || xStart >= width1 || yStart < 0 || yStart >= height1) continue; double sVal = sqrt(total2); sVal = (sVal < 100000.0) ? 1.0 : 1.0 - ((sVal - 100000.0) / 1.0e9); double red = MIN((double)entry._red * sVal, (double)255.0); double green = MIN((double)entry._green * sVal, (double)255.0); double blue = MIN((double)entry._green * sVal, (double)255.0); int skipCtr = 0; if (red < 0.0) { red = 0.0; ++skipCtr; } if (green < 0.0) { green = 0.0; ++skipCtr; } if (blue < 0.0) { blue = 0.0; ++skipCtr; } if (skipCtr == 3) continue; int r = (int)(red - 0.5) & 0xfff8; int g = (int)(green - 0.5) & 0xfff8; int b = (int)(blue - 0.5) & 0xfff8; int rgb = ((g | (r << 5)) << 2) | ((b >> 3) & 0xfff8); uint16 *pixelP = (uint16 *)(surfaceArea->_pixelsPtr + surfaceArea->_pitch * yStart + xStart * 2); switch (entry._thickness) { case 0: *pixelP = rgb; break; case 1: *pixelP = rgb; *(pixelP + 1) = rgb; *(pixelP + surfaceArea->_pitch / 2) = rgb; *(pixelP + surfaceArea->_pitch / 2 + 1) = rgb; break; default: break; } } } void CBaseStars::draw2(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup) { FPose pose = camera->getPose(); camera->proc36(&_value1, &_value2, &_value3, &_value4); const double MAX_VAL = 1.0e9 * 1.0e9; FPoint centroid = surfaceArea->_centroid + FPoint(0.5, 0.5); double threshold = camera->getThreshold(); double minVal = threshold - 9216.0; int width1 = surfaceArea->_width - 1; int height1 = surfaceArea->_height - 1; double *v1Ptr = &_value1, *v2Ptr = &_value2; double tempX, tempY, tempZ, total2; for (uint idx = 0; idx < _data.size(); ++idx) { CBaseStarEntry &entry = _data[idx]; const FVector &vector = entry._position; tempZ = vector._x * pose._row1._z + vector._y * pose._row2._z + vector._z * pose._row3._z + pose._vector._z; if (tempZ <= minVal) continue; tempY = vector._x * pose._row1._y + vector._y * pose._row2._y + vector._z * pose._row3._y + pose._vector._y; tempX = vector._x * pose._row1._x + vector._y * pose._row2._x + vector._z * pose._row3._x + pose._vector._x; total2 = tempY * tempY + tempX * tempX + tempZ * tempZ; if (total2 < 1.0e12) { closeup->draw(pose, vector, FVector(centroid._x, centroid._y, total2), surfaceArea, camera); continue; } if (tempZ <= threshold || total2 >= MAX_VAL) continue; int xStart = (int)(*v1Ptr * tempX / tempZ + centroid._x); int yStart = (int)(*v2Ptr * tempY / tempZ + centroid._y); if (xStart < 0 || xStart >= width1 || yStart < 0 || yStart >= height1) continue; double sVal = sqrt(total2); sVal = (sVal < 100000.0) ? 1.0 : 1.0 - ((sVal - 100000.0) / 1.0e9); double red = MIN((double)entry._red * sVal, (double)255.0); double green = MIN((double)entry._green * sVal, (double)255.0); double blue = MIN((double)entry._green * sVal, (double)255.0); int skipCtr = 0; if (red < 0.0) { red = 0.0; ++skipCtr; } if (green < 0.0) { green = 0.0; ++skipCtr; } if (blue < 0.0) { blue = 0.0; ++skipCtr; } if (skipCtr == 3) continue; int r = (int)(red - 0.5) & 0xf8; int g = (int)(green - 0.5) & 0xfc; int b = (int)(blue - 0.5) & 0xfff8; int rgb = ((g | (r << 5)) << 3) | (b >> 3); uint16 *pixelP = (uint16 *)(surfaceArea->_pixelsPtr + surfaceArea->_pitch * yStart + xStart * 2); switch (entry._thickness) { case 0: *pixelP = rgb; break; case 1: *pixelP = rgb; *(pixelP + 1) = rgb; *(pixelP + surfaceArea->_pitch / 2) = rgb; *(pixelP + surfaceArea->_pitch / 2 + 1) = rgb; break; default: break; } } } void CBaseStars::draw3(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup) { FPose pose = camera->getPose(); camera->proc36(&_value1, &_value2, &_value3, &_value4); const double MAX_VAL = 1.0e9 * 1.0e9; FPoint centroid = surfaceArea->_centroid + FPoint(0.5, 0.5); double threshold = camera->getThreshold(); double minVal = threshold - 9216.0; int width1 = surfaceArea->_width - 1; int height1 = surfaceArea->_height - 1; double *v1Ptr = &_value1, *v2Ptr = &_value2; double *v3Ptr = &_value3, *v4Ptr = &_value4; double tempX, tempY, tempZ, total2, sVal; int xStart, yStart, rgb; uint16 *pixelP; for (uint idx = 0; idx < _data.size(); ++idx) { CBaseStarEntry &entry = _data[idx]; const FVector &vector = entry._position; tempZ = vector._x * pose._row1._z + vector._y * pose._row2._z + vector._z * pose._row3._z + pose._vector._z; if (tempZ <= minVal) continue; tempY = vector._x * pose._row1._y + vector._y * pose._row2._y + vector._z * pose._row3._y + pose._vector._y; tempX = vector._x * pose._row1._x + vector._y * pose._row2._x + vector._z * pose._row3._x + pose._vector._x; total2 = tempY * tempY + tempX * tempX + tempZ * tempZ; if (total2 < 1.0e12) { closeup->draw(pose, vector, FVector(centroid._x, centroid._y, total2), surfaceArea, camera); continue; } if (tempZ <= threshold || total2 >= MAX_VAL) continue; // First pixel xStart = (int)((tempX + *v3Ptr) * *v1Ptr / tempZ + centroid._x); yStart = (int)(tempY * *v2Ptr / tempZ + centroid._y); if (xStart < 0 || xStart >= width1 || yStart < 0 || yStart >= height1) continue; sVal = sqrt(total2); sVal = (sVal < 100000.0) ? 1.0 : 1.0 - ((sVal - 100000.0) / 1.0e9); sVal *= 255.0; if (sVal > 255.0) sVal = 255.0; if (sVal > 2.0) { pixelP = (uint16 *)(surfaceArea->_pixelsPtr + surfaceArea->_pitch * yStart + xStart * 2); rgb = ((int)(sVal - 0.5) & 0xf8) << 7; switch (entry._thickness) { case 0: *pixelP = rgb; break; case 1: *pixelP = rgb; *(pixelP + 1) = rgb; *(pixelP + surfaceArea->_pitch / 2) = rgb; *(pixelP + surfaceArea->_pitch / 2 + 1) = rgb; break; default: break; } } // Second pixel xStart = (int)((tempX + *v4Ptr) * *v1Ptr / tempZ + centroid._x); yStart = (int)(tempY * *v2Ptr / tempZ + centroid._y); if (xStart < 0 || xStart >= width1 || yStart < 0 || yStart >= height1) continue; sVal = sqrt(total2); sVal = (sVal < 100000.0) ? 1.0 : 1.0 - ((sVal - 100000.0) / 1.0e9); sVal *= 255.0; if (sVal > 255.0) sVal = 255.0; if (sVal > 2.0) { pixelP = (uint16 *)(surfaceArea->_pixelsPtr + surfaceArea->_pitch * yStart + xStart * 2); rgb = ((int)(sVal - 0.5) & 0xf8) << 7; switch (entry._thickness) { case 0: *pixelP |= rgb; break; case 1: *pixelP |= rgb; *(pixelP + 1) |= rgb; *(pixelP + surfaceArea->_pitch / 2) |= rgb; *(pixelP + surfaceArea->_pitch / 2 + 1) |= rgb; break; default: break; } } } } void CBaseStars::draw4(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup) { FPose pose = camera->getPose(); camera->proc36(&_value1, &_value2, &_value3, &_value4); const double MAX_VAL = 1.0e9 * 1.0e9; FPoint centroid = surfaceArea->_centroid + FPoint(0.5, 0.5); double threshold = camera->getThreshold(); double minVal = threshold - 9216.0; int width1 = surfaceArea->_width - 1; int height1 = surfaceArea->_height - 1; double *v1Ptr = &_value1, *v2Ptr = &_value2, *v3Ptr = &_value3, *v4Ptr = &_value4; double tempX, tempY, tempZ, total2, sVal; int xStart, yStart, rgb; uint16 *pixelP; for (uint idx = 0; idx < _data.size(); ++idx) { const CBaseStarEntry &entry = _data[idx]; const FVector &vector = entry._position; tempZ = vector._x * pose._row1._z + vector._y * pose._row2._z + vector._z * pose._row3._z + pose._vector._z; if (tempZ <= minVal) continue; tempY = vector._x * pose._row1._y + vector._y * pose._row2._y + vector._z * pose._row3._y + pose._vector._y; tempX = vector._x * pose._row1._x + vector._y * pose._row2._x + vector._z * pose._row3._x + pose._vector._x; total2 = tempY * tempY + tempX * tempX + tempZ * tempZ; if (total2 < 1.0e12) { // We're in close proximity to the given star, so draw a closeup of it closeup->draw(pose, vector, FVector(centroid._x, centroid._y, total2), surfaceArea, camera); continue; } if (tempZ <= threshold || total2 >= MAX_VAL) continue; // First pixel xStart = (int)((tempX + *v3Ptr) * *v1Ptr / tempZ + centroid._x); yStart = (int)(tempY * *v2Ptr / tempZ + centroid._y); if (xStart < 0 || xStart >= width1 || yStart < 0 || yStart >= height1) continue; sVal = sqrt(total2); sVal = (sVal < 100000.0) ? 1.0 : 1.0 - ((sVal - 100000.0) / 1.0e9); sVal *= 255.0; if (sVal > 255.0) sVal = 255.0; if (sVal > 2.0) { pixelP = (uint16 *)(surfaceArea->_pixelsPtr + surfaceArea->_pitch * yStart + xStart * 2); rgb = ((int)(sVal - 0.5) & 0xf8) << 8; switch (entry._thickness) { case 0: *pixelP = rgb; break; case 1: *pixelP = rgb; *(pixelP + 1) = rgb; *(pixelP + surfaceArea->_pitch / 2) = rgb; *(pixelP + surfaceArea->_pitch / 2 + 1) = rgb; break; default: break; } } // Second pixel xStart = (int)((tempX + *v4Ptr) * *v1Ptr / tempZ + centroid._x); yStart = (int)((tempY * *v2Ptr) / tempZ + centroid._y); if (xStart < 0 || xStart >= width1 || yStart < 0 || yStart >= height1) continue; sVal = sqrt(total2); sVal = (sVal < 100000.0) ? 1.0 : 1.0 - ((sVal - 100000.0) / 1.0e9); sVal *= 255.0; if (sVal > 255.0) sVal = 255.0; if (sVal > 2.0) { pixelP = (uint16 *)(surfaceArea->_pixelsPtr + surfaceArea->_pitch * yStart + xStart * 2); rgb = ((int)(sVal - 0.5) >> 3) & 0xff; switch (entry._thickness) { case 0: *pixelP |= rgb; break; case 1: *pixelP |= rgb; *(pixelP + 1) |= rgb; *(pixelP + surfaceArea->_pitch / 2) |= rgb; *(pixelP + surfaceArea->_pitch / 2 + 1) |= rgb; break; default: break; } } } } int CBaseStars::findStar(CSurfaceArea *surfaceArea, CStarCamera *camera, const Common::Point &pt) { CStarRef1 ref(this, pt); ref.process(surfaceArea, camera); return ref._index; } int CBaseStars::baseFn2(CSurfaceArea *surfaceArea, CStarCamera *camera) { CStarRef3 ref(this); ref.process(surfaceArea, camera); return ref._index; } /*------------------------------------------------------------------------*/ void CStarVector::apply() { _owner->addMatrixRow(_vector); } } // End of namespace Titanic