/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/star_control/camera_auto_mover.h" #include "titanic/star_control/fmatrix.h" namespace Titanic { CCameraAutoMover::CCameraAutoMover() : _srcPos(0.0, 1000000.0, 0.0) { _field4 = 0; _active = false; _distance = 0.0; _field34 = false; _field38 = 0.0; _field3C = 0; _field40 = 0; _field44 = 0; _field48 = 0; _field4C = 0; _field54 = 0; _transitionPercent = 0.0; _transitionPercentInc = 0.0; } // TODO: same as setPath also orientations are not used void CCameraAutoMover::setPath2(const FVector &oldPos, const FVector &newPos, const FMatrix &oldOrientation, const FMatrix &newOrientation) { _srcPos = oldPos; _destPos = newPos; _posDelta = _destPos - _srcPos; float temp = 0.0; _posDelta.normalize(temp); // Do the normalization, put the scale amount in temp _distance = temp; _active = false; _field34 = false; _transitionPercent = 1.0; _field40 = -1; _field44 = -1; _field48 = -1; _field4C = 0; } // TODO: same as proc2 also orientations are not used void CCameraAutoMover::setOrientations(const FMatrix &srcOrient, const FMatrix &destOrient) { _srcPos.clear(); _destPos.clear(); _transitionPercent = 1.0; _distance = 0.0; _active = false; _field34 = false; } // TODO: same as setPath2 also orientations are not used void CCameraAutoMover::setPath(const FVector &srcV, const FVector &destV, const FMatrix &orientation) { _srcPos = srcV; _destPos = destV; _posDelta = _destPos - _srcPos; float temp = 0.0; if (!_posDelta.normalize(temp)) { // Do the normalization, put the scale amount in temp, // but if it is unsuccessful, crash assert(temp); } _distance = temp; _active = false; _field34 = false; _field40 = -1; _field44 = -1; _field48 = -1; _field4C = -1; _transitionPercent = 1.0; } void CCameraAutoMover::calcSpeeds(int val1, int val2, float distance) { // Usually val1 and val2 are small where as distance can be large _field44 = val1; _field4C = val1 + 2 * (nMoverTransitions - 1); // For _nMoverTransitions = 32 this second value was 62, // should it always be x2 (_nMoverTransitions - 1)? _field38 = distance / (double)(val1 + val2 * 2); _field40 = nMoverTransitions-1; _field48 = nMoverTransitions-1; _field3C = (double)val2 * _field38; // Calculate the speeds for a graduated movement between stars double base = 0.0, total = 0.0, power = 4.0, baseInc = 0.03125; for (int idx = nMoverTransitions - 1; idx >= 0; --idx) { _speeds[idx] = pow(base, power); total += _speeds[idx]; base += baseInc; } for (int idx = 0; idx < nMoverTransitions; ++idx) { _speeds[idx] = _speeds[idx] * _field3C / total; } } } // End of namespace Titanic