/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_CAMERA_AUTO_MOVER_H #define TITANIC_CAMERA_AUTO_MOVER_H #include "titanic/star_control/fvector.h" #include "titanic/star_control/orientation_changer.h" #include "common/array.h" namespace Titanic { class CErrorCode; class FMatrix; const int nMoverTransitions = 32; // The number of vector transitions when doing a mover change is fixed enum MoverState { NOT_ACTIVE = 0, MOVING = 1, DONE_MOVING = 2 }; /** * Base class for automatic movement of the starview camera */ class CCameraAutoMover { protected: int _field4; bool _active; FVector _srcPos, _destPos; double _distance; FVector _posDelta; bool _field34; double _field38; double _field3C; int _field40; int _field44; int _field48; int _field4C; double _speeds[nMoverTransitions]; int _field54; double _transitionPercent; double _transitionPercentInc; COrientationChanger _orientationChanger; public: CCameraAutoMover(); virtual ~CCameraAutoMover() {} /** * Clear src and dest orientation and set some default values for other fields */ void clear(); /** * Setup a transition to from one position to another */ void setPath(const FVector &srcV, const FVector &destV); /** * Applys speeds to the mover. More than one application is usually done for several transitions */ virtual MoverState move(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) { return DONE_MOVING; } /** * Given a distance to cover, determines a bunch of speeds for a gradual transition * from one position to another (the mover). The speeds go from fast to slow */ virtual void calcSpeeds(int val1, int val2, float distance); bool isActive() const { return _active; } }; } // End of namespace Titanic #endif /* TITANIC_CAMERA_AUTO_MOVER_H */